A.V.A - Alliance of Valiant Arms Guns

Preview

 

 

Useful Links:

All Weapons IDs and Their Classification

Competitive Mode

More Images

Discord Server

Road Map and Futures

 

Change made in the latest version:

Added:

-> SG556
-> SG556 Black Widow, a skinned variant of SG556
-> Explosive barrel, explode upon bullet hit. Can be restored using gunpowders
-> Grey Prisoner: Normal speed, normal damage
-> Yellow Prisoner: Fast speed, normal/high damage
-> Red Prisoner: Low Speed, high damage
-> Shotgun Prisoner, Guard: prisoner with shotgun
-> Projectile indicator, indicates the direction and the distance of ava projectiles. Can be disabled in client config.
-> Biosensor, indicates the distance of the closest zombie if applicable. Can be disabled in client config.
-> Data gen (wont affect user experiences)

Improved:

-> Projectile initial velocity factor increased from 0.7 to 0.825
-> Projectile now spawns at a higher position
-> Increased ammo/health kit bounding detection
-> Movement speed of all ava mob decreased
-> Guard no longer have a chance ignore players
-> Rockets now travels with lower gravity, from 0.00125 to 0.001
-> Rockets' damage increased from 20 to 28
-> Grenades (from grenade launcher)'s damage increased from 18 to 22
-> Toxic Smoke damage decreased from 5.0 to 2.0
-> Stability of entity attribute registering
-> FG42 shoot sound
-> M4A1 shoot sound
-> mk20 shoot sound
-> Fire textures, they now have small transparency
-> Reduce lags by replacing guards' weapon to lower quads weapons
-> Repositioned guard weapon
-> Mp5k mag no longer shares the same model with mp5sd5

 

 Fixed:

-> Mobs' colours are now correctly saved
-> players will now end aiming action when reloading
-> Mauser C96 MP is now correct placed in machine pistol category instead of a normal pistol
-> AOE damage no longer shares between hit targets
-> Weird player model when offhand is not empty
-> Sr2m model not following pattern
-> Xm8 firing model

About Next Release:

 Map-creation content

 

Controls:

R -> reload (can be edited)

N -> activate/deactivate night vision device (can be edited)

Q -> swap to last chosen slot (can be edited)

F6 -> choose preset 1 (can be edited)

F7 -> choose preset 2 (can be edited)

F8 -> choose preset 3 (can be edited)

 

Using grenade:

Left button to throw, right button to toss

 

Weapon chest items:

Right-click to open the gui, and you can select a weapon out of it. The chest (crate) will be consumed.

Commands:

Testing glass destroy and crosshair commands
/ava enableFriendlyFire {true/false} //decides can player hurt other players that are in the same team
/ava enableReducedAllyDamage {true/false} // if set to true and friendly fire is enable, the damage to ally is reduced.
/ava enableCrossHair {true/false} // decides whether all players in this world can have their crosshair rendered

/ava enableGlassDestroy {true/false} // whether blocks like glass can be destroyed by bullets

/ava setMobDropKitChance {float decimal number between 0~1} // sets the chance (represent using float decimal number) for mobs to drop special kits

/ava setRecoilRefundType {none/linear/exponential} // decides the way of players' view will automatically go down to go back to the original position before firing, this affects all players.

// all commands above required permission level 3(same as /kick, /op ...etc) to be able to execute

/ava playerBoosts {attackDamage/health} {add/set} {target(s)} {amount} //sets the level of player attribute boosts. Each Attack Damage Boost raises the damage dealt by AVA weapons by 1, each Health Boost increases the player maximum health by 1.5

// all commands above required permission level 2(same as /difficulty, /effect ...etc) to be able to execute

Client only commands:

/ava preset {set/select/default} {id 1~3} // client commands for preset configurations

-> /ava preset set 1 // save the contents in the current inventory to preset 1

-> /ava preset select 2 // select the preset 2 for next spawn

-> /ava preset default 3 // restore preset 3 to default values

 

/ava showCrossHair {true/false} //every player can decide if their crosshair should be rendered, but will be overridden by /ava enableCrossHair where is managed by the server. -> Now in client config

Crafting System:

https://www.youtube.com/watch?v=6G5O2KdR7Qc

Crafting recipe of crafting table:

"I   I   I",
"OGO",
"I I I"
Crafting recipe of colouring/painting table:
"I   I  I",
"BWB",
"I I I"

I -> iron ingot

O -> obsidian

G -> gold ingot

B -> bone block
W -> white wool

 

Server Config (defaults and details):

#Range: 0.0 ~ 100.0
m67_explosive_damage = 26.0
#Range: 0.0 ~ 30.0
m67_explosive_range = 3.0
#
#
#Range: 0.0 ~ 50.0
m116a1_flash_range = 5.0
#Range: 0 ~ 200
m116a1_flash_duration = 80
#
#
#Range: 0.0 ~ 100.0
mk3a2_explosive_damage = 26.0
#Range: 0.0 ~ 50.0
mk3a2_explosive_range = 5.0
#Range: 0.0 ~ 30.0
mk3a2_flash_range = 2.0
#Range: 0 ~ 200
mk3a2_flash_duration = 60
#
#
#Range: 0.0 ~ 100.0
m202_explosive_damage = 20.0
#Range: 0.0 ~ 30.0
m202_explosive_range = 6.0
#
#
#Range: 0.0 ~ 100.0
gm94_explosive_damage = 18.0
#Range: 0.0 ~ 30.0
gm94_explosive_range = 5.0
#
#
is_ammo_kit_supplier_craftable = true
explosion_destroys_entities = true
#0: None, 1: Glass Material Only, 2: All Blocks
#Range: 0 ~ 2
explosion_destruction_type = 0
#Ticks of binoculars' range detecting update interval, lower values might cause lags
#Range: 0 ~ 40
binocular_update_interval = 4
#Multiplier for the damage caused by all ava damage source
#Range: 0.0 ~ 40.0
damage_multiplier_against_players = 2.5
#Range: 0.0 ~ 40.0
damage_multiplier_against_others = 2.5
should_guards_spawn = false
#Range: 0 ~ 100
guards_spawn_chance = 50
# 
#
#https://docs.google.com/document/d/1950eqPMlePlyoeaFH1_MRRBRw5nishlXjR3h9FkDIhE/edit?usp=sharing
#Whether guns like m24 and mosin-nagant can be used
enable_snipers = true
#Whether guns like sr-25 can be used
enable_semi_snipers = true
#Whether guns like mk20 can be used
enable_rifles = true
#Whether guns like mp5k and x95r can be used
enable_sub_machineguns = true
#Whether guns like remington870 can be used
enable_shotguns = true
#Whether guns like p226 can be used
enable_pistols = true
#Whether guns like N/A can be used
enable_auto_pistols = true
#Whether projectiles like m67 and m18 can be used
enable_projectiles = true
#Whether special weapons like gm94 and m202 can be used
enable_special_weapons = true
#
#
#
#
#
#Set both to true to enable competitive mode, please make sure you know what it is before setting it to true
enable_competitive_mode = false
enable_competitive_mode_confirm = false
#
#
#
#Disabled items. Format: m18_toxic, m202, gm94
disabled_weapons = ""
# 
#
#
#Range: 0.0 ~ 1.0
field_knife_movement_speed_bonus = 0.0035

#Contents under this line is not a part of the config file
- Customizable projectile explosion damage/radius
- Customizable projectile flash duration/radius
- Decides whether ammo kit supplier is craftable
- Decides whether explosions destroys entities like item frames
- Decides explosion destruction type
- Decides binocular range display upgrade rate
- Decides the damage multiplier to players and other entities

- Decides whether guards should spawn

- Decides the spawning chance of guards 

- Decides specific weapon classification is enabled/disabled

- Decides whether competitive mode is activated

- Disable specific type of weapons

- Decides the extra movement speed provided by the Field Knife

 

Client Config (defaults and details):

# 
#
#
#
#
#Range: 1 ~ 3
"Your preset choice" = 1
#
#
#
#Preset 1
"Primary Weapon" = "mp5k"
"Secondary Weapon" = "p226"
"Melee Weapon" = "field_knife"
"Projectile 1" = "m18_grey"
"Projectile 2" = "m116a1"
"Projectile 3" = "m67"
"Special Weapon" = "binocular"
#
#
#
#Preset 2
"Primary Weapon2" = "mp5k"
"Secondary Weapon2" = "p226"
"Melee Weapon2" = "field_knife"
"Projectile2 1" = "m18_grey"
"Projectile2 2" = "m116a1"
"Projectile2 3" = "m67"
"Special Weapon2" = "binocular"
#
#
#
#Preset 3
"Primary Weapon3" = "mp5k"
"Secondary Weapon3" = "p226"
"Melee Weapon3" = "field_knife"
"Projectile3 1" = "m18_grey"
"Projectile3 2" = "m116a1"
"Projectile3 3" = "m67"
"Special Weapon3" = "binocular"
# 
#
#
"Quick Swap" = false
"Preset Hotkey" = false
# 
#
#
"Projectile Indicator" = true
"Biosensor (Zombie)" = true

[ava]

[ava.crosshair]

[ava.crosshair.config]
#Range: 0.0 ~ 1.0
red = 0.2
#Range: 0.0 ~ 1.0
green = 1.0
#Range: 0.0 ~ 1.0
blue = 0.0
enable = true
#Range: 0.0 ~ 1.0
transparency = 1.0

[ava.fp_animation]

[ava.fp_animation.config]
enable_run = true
enable_jump = true
enable_bobbing = true
enable_fire = true
enable_reload = true

 

 

 Special Thanks to 145play145 for language support

Maps:

Alliance of Valiant Arms: Annihilation

Got any issues, ideas/suggestions?

https://bitbucket.org/poopoodice/ava/issues?status=new&status=open

 

Download

File Name Status Version Downloads Date
ava-1.4.7.1.jar release 1.16.2 0 26/09/2020
ava-1.4.9.jar release 1.16.3 0 20/10/2020
ava-1.4.5.jar release 1.15.2 0 08/08/2020
ava-1.5.3.jar release 1.16.4 0 06/12/2020
ava-1.5.0.jar release 1.16.1 0 23/10/2020
ava-1.7.1.2.jar release 1.16.5 0 05/05/2021
A.V.A - Alliance of Valiant Arms Guns 1.20.2 Updating 1.20.2 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.20.1 Updating 1.20.1 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.20 Updating 1.20 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.19.2 Updating 1.19.2 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.19.1 Updating 1.19.1 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.19 Updating 1.19 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.18 Updating 1.18 Updating Updating
A.V.A - Alliance of Valiant Arms Guns 1.17.1 Updating 1.17.1 Updating Updating
A.V.A - Alliance of Valiant Arms Guns Forge Updating Forge Updating Updating
A.V.A - Alliance of Valiant Arms Guns Fabric Updating Fabric Updating Updating
A.V.A - Alliance of Valiant Arms Guns
A.V.A - Alliance of Valiant Arms Guns

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