Age of Weapons
A mod that adds tons of new tools & weapons based on time ages!
Important: The current 1.12.x versions are very bugged and not survival friendly.
- already work in progress
The mod includes:
> currently ~ 299 new Items, Blocks, Tools and Weapons! And much more in the next updates!
> some items has very cool effects and features!
> custom modelled blocks
> has its own workbench
> config file
> update checker
> supports english, german and chinese
> JEI support
> Chisel support
> hardcore mode (must be activateted in the config file): you can only craft vanilla tools/weapons/armor in the Table of Ages and the right age
> a "weapon box" for lucky blocks battles with weapons of the mod
> a "nexus" for a team based battle mode
Items with special effekts:
All axes: Harvest wood faster
All spears: Right click throws the weapon
Warhammer: Right click on a stone block turn it into cobblestone, left click knocking the target back
Multitool: Has all features of the vanilla tools, right click turn dirt into farmland
Traps: place it on the ground
Mystic Sword: Left click gives the target a slowness effect
Pufferfish stick: Left click give the target a poison effect
Unholy Scepter: Right click spawn monsters
Scepter of Changing: Right click changes some blocks (try grass, stone, dirt, sand, sandstone, ice, sandstone, ...)
Aether Wand: With the right click can you fly, with the left click gives the target a levitation effect
Nether Wand: Right click creates a area of fire on the ground, left click sets the target in fire
Holy Wand: Right click heals you
Maelstrom Wand: Right click creats a effect cloud ring with a wither effect
Curse Wand: Right click creates a effect cloud with a damage effect on the corner and a little damage effect in the middle (that damages you), left click damages the target and you a little bit
Basic Wand: Right click creates a effect cloud ring with a weakness effect
Storm Wand: Left click knocks the target back
Warhorns: Right click creates a area effect cloud for a group buff
Clawsword: Right click turn dirt into farmland
Claw: Right click turn dirt into farmland
Toxin: Drink it with a right click
Radioactive Toxin: Drink it with a right click
Industrial Miner: Mines a 3x3 area of stone
Industrial Excavator: Mines a 3x3 area of dirt
Industrial Multitool: Mines a 3x3 area of all blocks, right click turns dirt into farmland
Assassin Armor: Gives you a jump boost II effect, when you wear all parts
Ninja Armor: Gives you a speed boost II effect, when you wear all parts
Light Bow: Shoots light arrows
Shadow Bow: Shoots knockback arrows
Crossbow: Shoots strong non-gravity arrows
Master Armor: Gives you a luck V effect, when you wear all parts
Herobrines Sword: Has some Enchantments. Right click creats a effect cloud ring with a wither effect
Cast Net: Gives the target a slowness effect
Grapling Iron: Gives the target a slowness effect
Machete: Can harvest leaves and plants
Scythe: Can harvest leaves and plants
Night vision goggles: Gives you an night vision effect if you wear it
Harpoon: Right click throws the weapon
Throwing knive / throwstar/ kunai / grenades: Right click throws the weapon
Paradox Staff: Right click creats a effect cloud ring with a wither II effect
Sentinel Glave: Right click creats a effect cloud ring with a slowness III effect
Lance: Knocking the target back
Heavy Staff: Knocking the target back
And some other weapons have other cool side effects ;)
Review
More ages and content coming soon!
Weapon stats
Here are the weapons stats directly from the code!
(a few special weapons and the attack speed value are not in the list!)
/** Tool-Materials **/
Vanilla Materials:
Tools! Sword dmg.
WOOD (0, 59, 2.0F, 0.0F, 15); 4.0F
STONE (1, 131, 4.0F, 1.0F, 5); 5.0F
IRON (2, 250, 6.0F, 2.0F, 14); 6.0F
GOLD (0, 32, 12.0F, 0.0F, 22); 4.0F
DIAMOND (3, 1561, 8.0F, 3.0F, 10); 7.0F
Mod Materials:
// harv.lvl, uses, efficy., dmg., enchant.,
rockTM = EnumHelper.addToolMaterial ("rock", 0, 500, 0.0F, 4.0F, 0);
handAxStoneTM = EnumHelper.addToolMaterial("handAxStone", 0, 400, 1.0F, 4.3F, 0);
cavemanKniveStoneTM = EnumHelper.addToolMaterial("cavemanKniveStone", 0, 100, 1.0F, 3.5F, 0);
cavemanKniveBoneTM = EnumHelper.addToolMaterial("cavemanKniveBone", 0, 80, 1.0F, 3.5F, 0);
woodCudgelTM = EnumHelper.addToolMaterial("woodCudgel", 0, 150, 1.0F, 5.0F, 0);
stoneCudgelTM = EnumHelper.addToolMaterial("stoneCudgel", 1, 200, 1.0F, 5.5F, 0);
axTM = EnumHelper.addToolMaterial("ax", 1, 500, 3.0F, 5.2F, 3);
cavemanSpearTM = EnumHelper.addToolMaterial("cavemanSpear", 0, 30, 0.5F, 1.0F, 0);
// harv.lvl, uses, efficy., dmg., enchant.,
kniveWoodTM = EnumHelper.addToolMaterial("kniveWood", 0, 50, 1.0F, 4.5F, 15);
kniveStoneTM = EnumHelper.addToolMaterial("kniveStone", 1, 80, 1.0F, 5.0F, 5);
kniveIronTM = EnumHelper.addToolMaterial("kniveIron", 2, 120, 1.0F, 6.0F, 14);
kniveGoldTM = EnumHelper.addToolMaterial("kniveGold", 0, 60, 1.0F, 4.70F, 22);
kniveDiamondTM = EnumHelper.addToolMaterial("kniveDiamond", 3, 200, 1.0F, 6.50F, 10);
daggerWoodTM = EnumHelper.addToolMaterial("daggerWood", 0, 80, 1.0F, 5.0F, 15);
daggerStoneTM = EnumHelper.addToolMaterial("daggerStone", 1, 100, 1.0F, 5.5F, 5);
daggerIronTM = EnumHelper.addToolMaterial("daggerIron", 2, 150, 1.0F, 6.0F, 14);
daggerGoldTM = EnumHelper.addToolMaterial("daggerGold", 0, 90, 1.0F, 5.5F, 22);
daggerDiamondTM = EnumHelper.addToolMaterial("daggerDiamond", 3, 210, 1.0F, 6.80F, 10);
skewerWoodTM = EnumHelper.addToolMaterial("skewerWood", 0, 100, 1.0F, 4.5F, 15);
skewerStoneTM = EnumHelper.addToolMaterial("skewerStone", 1, 150, 1.0F, 5.0F, 5);
skewerIronTM = EnumHelper.addToolMaterial("skewerIron", 2, 250, 1.0F, 6.0F, 14);
skewerGoldTM = EnumHelper.addToolMaterial("skewerGold", 0, 120, 1.0F, 4.70F, 22);
skewerDiamondTM = EnumHelper.addToolMaterial("skewerDiamond", 3, 330, 1.0F, 6.80F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
battleAxeWoodTM = EnumHelper.addToolMaterial("battleAxeWood", 0, 150, 2.0F, 6.50F, 15);
battleAxeStoneTM = EnumHelper.addToolMaterial("battleAxeStone", 1, 230, 4.0F, 7.0F, 5);
battleAxeIronTM = EnumHelper.addToolMaterial("battleAxeIron", 2, 500, 6.0F, 7.80F, 14);
battleAxeGoldTM = EnumHelper.addToolMaterial("battleAxeGold", 0, 160, 12.0F, 7.0F, 22);
battleAxeDiamondTM = EnumHelper.addToolMaterial("battleAxeDiamond", 3, 1500, 8.0F, 8.0F, 10);
flailStoneTM = EnumHelper.addToolMaterial("flailStone", 1, 30, 1.0F, 7.0F, 5);
flailIronTM = EnumHelper.addToolMaterial("flailIron", 2, 50, 1.0F, 7.50F, 14);
flailGoldTM = EnumHelper.addToolMaterial("flailGold", 0, 20, 1.0F, 7.0F, 22);
flailDiamondTM = EnumHelper.addToolMaterial("flailDiamond", 3, 300, 1.0F, 8.0F, 10);
halbertWoodTM = EnumHelper.addToolMaterial("halbertWood", 0, 250, 1.0F, 7.50F, 15);
halbertStoneTM = EnumHelper.addToolMaterial("halbertStone", 1, 300, 1.0F, 8.0F, 5);
halbertIronTM = EnumHelper.addToolMaterial("halbertIron", 2, 350, 1.0F, 8.80F, 14);
halbertGoldTM = EnumHelper.addToolMaterial("halbertGold", 0, 280, 1.0F, 2.80F, 22);
halbertDiamondTM = EnumHelper.addToolMaterial("halbertDiamond", 3, 1700, 1.0F, 9.0F, 10);
longswordWoodTM = EnumHelper.addToolMaterial("longswordWood", 0, 180, 2.0F, 6.50F, 15);
longswordStoneTM = EnumHelper.addToolMaterial("longswordStone", 1, 250, 4.0F, 7.0F, 5);
longswordIronTM = EnumHelper.addToolMaterial("longswordIron", 2, 300, 6.0F, 7.50F, 14);
longswordGoldTM = EnumHelper.addToolMaterial("longswordGold", 0, 190, 12.0F, 7.0F, 22);
longswordDiamondTM = EnumHelper.addToolMaterial("longswordDiamond", 3, 1600, 8.0F, 8.0F, 10);
spearWoodTM = EnumHelper.addToolMaterial("spearWood", 0, 135, 2.0F, 4.0F, 15);
spearStoneTM = EnumHelper.addToolMaterial("spearStone", 1, 180, 4.0F, 4.5F, 5);
spearIronTM = EnumHelper.addToolMaterial("spearIron", 2, 230, 6.0F, 5.0F, 14);
spearGoldTM = EnumHelper.addToolMaterial("spearGold", 0, 140, 12.0F, 4.3F, 22);
spearDiamondTM = EnumHelper.addToolMaterial("spearDiamond", 3, 500, 8.0F, 6.0F, 10);
tridentWoodTM = EnumHelper.addToolMaterial("tridentWood", 0, 155, 2.0F, 2.85F, 15);
tridentStoneTM = EnumHelper.addToolMaterial("tridentStone", 1, 200, 4.0F, 5.30F, 5);
tridentIronTM = EnumHelper.addToolMaterial("tridentIron", 2, 250, 6.0F, 6.80F, 14);
tridentGoldTM = EnumHelper.addToolMaterial("tridentGold", 0, 165, 12.0F, 5.35F, 22);
tridentDiamondTM = EnumHelper.addToolMaterial("tridentDiamond", 3, 1000, 8.0F, 7.10F, 10);
waraxeWoodTM = EnumHelper.addToolMaterial("waraxeWood", 0, 200, 2.0F, 7.0F, 15);
waraxeStoneTM = EnumHelper.addToolMaterial("waraxeStone", 1, 300, 4.0F, 8.50F, 5);
waraxeIronTM = EnumHelper.addToolMaterial("waraxeIron", 2, 350, 6.0F, 9.0F, 14);
waraxeGoldTM = EnumHelper.addToolMaterial("waraxeGold", 0, 215, 12.0F, 8.3F, 22);
waraxeDiamondTM = EnumHelper.addToolMaterial("waraxeDiamond", 3, 2000, 8.0F, 9.5F, 10);
warhammerWoodTM = EnumHelper.addToolMaterial("warhammerWood", 0, 200, 2.0F, 7.5F, 15);
warhammerStoneTM = EnumHelper.addToolMaterial("warhammerStone", 1, 300, 4.0F, 8.0F, 5);
warhammerIronTM = EnumHelper.addToolMaterial("warhammerIron", 2, 800, 6.0F, 8.6F, 14);
warhammerGoldTM = EnumHelper.addToolMaterial("warhammerGold", 0, 280, 12.0F, 7.8F, 22);
warhammerDiamondTM = EnumHelper.addToolMaterial("warhammerDiamond", 3, 5000, 8.0F, 9.0F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
multiToolWoodTM = EnumHelper.addToolMaterial("multiToolWood", 0, 120, 2.0F, 5.0F, 15);
multiToolStoneTM = EnumHelper.addToolMaterial("multiToolStone", 1, 160, 4.0F, 5.5F, 5);
multiToolIronTM = EnumHelper.addToolMaterial("multiToolIron", 2, 230, 6.0F, 6.0F, 14);
multiToolGoldTM = EnumHelper.addToolMaterial("multiToolGold", 0, 130, 12.0F, 5.2F, 22);
multiToolDiamondTM = EnumHelper.addToolMaterial("multiToolDiamond", 3, 1000, 8.0F, 7.0F, 10);
mysticKniveTM = EnumHelper.addToolMaterial("mysticKnive", 3, 250, 1.0F, 6.50F, 40);
// harv.lvl, uses, efficy., dmg., enchant.,
clawWoodTM = EnumHelper.addToolMaterial("clawWood", 0, 50, 2.0F, 5.5F, 18);
clawStoneTM = EnumHelper.addToolMaterial("clawStone", 1, 120, 4.0F, 6.0F, 8);
clawIronTM = EnumHelper.addToolMaterial("clawIron", 2, 240, 6.0F, 6.5F, 17);
clawGoldTM = EnumHelper.addToolMaterial("clawGold", 0, 30, 12.0F, 5.7F, 25);
clawDiamondTM = EnumHelper.addToolMaterial("clawDiamond", 3, 1550, 8.0F, 7.0F, 13);
clawSwordWoodTM = EnumHelper.addToolMaterial("clawSwordWood", 0, 70, 2.0F, 6.0F, 18);
clawSwordStoneTM = EnumHelper.addToolMaterial("clawSwordStone", 1, 150, 4.0F, 6.5F, 8);
clawSwordIronTM = EnumHelper.addToolMaterial("clawSwordIron", 2, 270, 6.0F, 7.0F, 17);
clawSwordGoldTM = EnumHelper.addToolMaterial("clawSwordGold", 0, 50, 12.0F, 6.3F, 25);
clawSwordDiamondTM = EnumHelper.addToolMaterial("clawSwordDiamond", 3, 1580, 8.0F, 7.5F, 13);
claymoreWoodTM = EnumHelper.addToolMaterial("claymoreWood", 0, 250, 2.0F, 5.5F, 18);
claymoreStoneTM = EnumHelper.addToolMaterial("claymoreStone", 1, 330, 4.0F, 6.0F, 8);
claymoreIronTM = EnumHelper.addToolMaterial("claymoreIron", 2, 550, 6.0F, 7.0F, 17);
claymoreGoldTM = EnumHelper.addToolMaterial("claymoreGold", 0, 232, 12.0F, 5.8F, 25);
claymoreDiamondTM = EnumHelper.addToolMaterial("claymoreDiamond", 3, 1760, 8.0F, 8.0F, 13);
longClaymoreWoodTM = EnumHelper.addToolMaterial("longClaymoreWood", 0, 500, 2.0F, 6.5F, 18);
longClaymoreStoneTM = EnumHelper.addToolMaterial("longClaymoreStone", 1, 650, 4.0F, 7.0F, 8);
longClaymoreIronTM = EnumHelper.addToolMaterial("longClaymoreIron", 2, 800, 6.0F, 7.5F, 17);
longClaymoreGoldTM = EnumHelper.addToolMaterial("longClaymoreGold", 0, 530, 12.0F, 6.8F, 25);
longClaymoreDiamondTM = EnumHelper.addToolMaterial("longClaymoreDiamond", 3, 2000, 8.0F, 8.0F, 13);
fantasySwordWoodTM = EnumHelper.addToolMaterial("fantasySwordWood", 0, 450, 2.0F, 7.0F, 15);
fantasySwordStoneTM = EnumHelper.addToolMaterial("fantasySwordStone", 1, 600, 4.0F, 7.5F, 20);
fantasySwordIronTM = EnumHelper.addToolMaterial("fantasySwordIron", 2, 750, 6.0F, 9.0F, 19);
fantasySwordGoldTM = EnumHelper.addToolMaterial("fantasySwordGold", 0, 480, 12.0F, 8.3F, 27);
fantasySwordDiamondTM = EnumHelper.addToolMaterial("fantasySwordDiamond", 3, 1950, 8.0F, 10.0F, 15);
// harv.lvl, uses, efficy., dmg., enchant.,
katanaWoodTM = EnumHelper.addToolMaterial("katanaWood", 0, 550, 2.0F, 7.0F, 15);
katanaStoneTM = EnumHelper.addToolMaterial("katanaStone", 1, 700, 4.0F, 7.5F, 5);
katanaIronTM = EnumHelper.addToolMaterial("katanaIron", 2, 850, 6.0F, 8.0F, 14);
katanaGoldTM = EnumHelper.addToolMaterial("katanaGold", 0, 580, 12.0F, 7.3F, 22);
katanaDiamondTM = EnumHelper.addToolMaterial("katanaDiamond", 3, 2050, 8.0F, 8.5F, 15);
ninjatoWoodTM = EnumHelper.addToolMaterial("ninjatoWood", 0, 600, 2.0F, 6.5F, 15);
ninjatoStoneTM = EnumHelper.addToolMaterial("ninjatoStone", 1, 700, 4.0F, 7.0F, 5);
ninjatoIronTM = EnumHelper.addToolMaterial("ninjatoIron", 2, 900, 6.0F, 7.5F, 14);
ninjatoGoldTM = EnumHelper.addToolMaterial("ninjatoGold", 0, 650, 12.0F, 6.8F, 22);
ninjatoDiamondTM = EnumHelper.addToolMaterial("ninjatoDiamond", 3, 2100, 8.0F, 8.0F, 13);
kunaiTM = EnumHelper.addToolMaterial("kunai", 0, 80, 1.0F, 1.3F, 10);
throwingKniveIronTM = EnumHelper.addToolMaterial("throwingKniveIron", 0, 50, 1.0F, 1.5F, 8);
throwingKniveGoldTM = EnumHelper.addToolMaterial("throwingKniveGold", 0, 20, 1.0F, 2.0F, 15);
throwingKniveDiamondTM = EnumHelper.addToolMaterial("throwingKniveDiamond",0, 100, 1.0F, 2.5F, 10);
lashTM = EnumHelper.addToolMaterial("lash", 0, 120, 1.0F, 1.5F, 0);
batonWoodTM = EnumHelper.addToolMaterial("batonWood", 0, 100, 1.0F, 2.0F, 5);
batonIronTM = EnumHelper.addToolMaterial("batonIron", 0, 300, 1.0F, 2.8F, 10);
nunchuckWoodTM = EnumHelper.addToolMaterial("nunchuckWood", 0, 100, 8.0F, 2.5F, 8);
nunchuckIronTM = EnumHelper.addToolMaterial("nunchuckIron", 0, 300, 8.0F, 3.3F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
industrialTM = EnumHelper.addToolMaterial("industrial", 3, 800, 12.0F, 5.0F, 10);
masterTM = EnumHelper.addToolMaterial("master", 3, 1500, 10.0F, 4.0F, 8);
herobrineSwordTM = EnumHelper.addToolMaterial("herobrine", 3, 3000, 10.0F, 8.0F, 0);
legendarySwordTM = EnumHelper.addToolMaterial("legendarySword", 3, 2000, 8.0F, 12.0F, 20);
epicBattleAxeTM = EnumHelper.addToolMaterial("epicBattleAxe", 3, 2000, 8.0F, 8.5F, 15);
epicKatanaTM = EnumHelper.addToolMaterial("epicKatana", 3, 2500, 8.0F, 9.0F, 20);
epicWaraxeTM = EnumHelper.addToolMaterial("epicWaraxe", 3, 2500, 8.0F, 10.0F, 15);
// harv.lvl, uses, efficy., dmg., enchant.,
grapplingIronTM = EnumHelper.addToolMaterial("grapplingIron", 0, 90, 1.0F, 1.0F, 3);
harpoonTM = EnumHelper.addToolMaterial("harpoon", 0, 200, 8.0F, 6.0F, 0);
macheteWoodTM = EnumHelper.addToolMaterial("macheteWood", 0, 100, 2.0F, 4.5F, 15);
macheteStoneTM = EnumHelper.addToolMaterial("macheteStone", 1, 150, 4.0F, 5.0F, 5);
macheteIronTM = EnumHelper.addToolMaterial("macheteIron", 2, 300, 6.0F, 5.5F, 14);
macheteGoldTM = EnumHelper.addToolMaterial("macheteGold", 0, 50, 12.0F, 4.8F, 22);
macheteDiamondTM = EnumHelper.addToolMaterial("macheteDiamond", 3, 1600, 8.0F, 6.0F, 10);
saberWoodTM = EnumHelper.addToolMaterial("saberWood", 0, 150, 2.0F, 4.5F, 20);
saberStoneTM = EnumHelper.addToolMaterial("saberStone", 1, 200, 4.0F, 5.0F, 10);
saberIronTM = EnumHelper.addToolMaterial("saberIron", 2, 350, 6.0F, 5.5F, 19);
saberGoldTM = EnumHelper.addToolMaterial("saberGold", 0, 100, 12.0F, 4.8F, 27);
saberDiamondTM = EnumHelper.addToolMaterial("saberDiamond", 3, 1700, 8.0F, 6.0F, 15);
/** Armor-Materials **/
5 {1, 3, 2, 1} for leather armor (7 at all)
15 {2, 5, 4, 1} for chain armor (12 at all)
15 {2, 6, 5, 2} for iron armor (15 at all)
7 {2, 5, 3, 1} for gold armor (11 at all)
32 {3, 8, 6, 3} for diamond armor (20 at all - do not use more!)
cavemanAM = EnumHelper.addArmorMaterial("caveman", "ageofweapons:caveman", 3, new int[] {1, 2, 1, 1}, 0, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
ninjaAM = EnumHelper.addArmorMaterial("ninja", "ageofweapons:ninja", 10, new int[] {1, 4, 3, 1}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
assassinAM = EnumHelper.addArmorMaterial("assassin", "ageofweapons:assassin", 12, new int[] {2, 4, 3, 1}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
nightVisionGogglesAM = EnumHelper.addArmorMaterial("nightVisionGoggles", "ageofweapons:night_vision_goggles", 10, new int[]{1, 0, 0, 0}, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
masterAM = EnumHelper.addArmorMaterial("master", "ageofweapons:master", 30, new int[] {3, 7, 5, 3}, 5, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 2);
soldierAM = EnumHelper.addArmorMaterial("soldier", "ageofweapons:soldier", 20, new int[] {2, 5, 5, 2}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
modernSoldierAM = EnumHelper.addArmorMaterial("modern_soldier", "ageofweapons:modern_soldier", 20, new int[] {2, 7, 6, 2}, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
futureSoldierAM = EnumHelper.addArmorMaterial("future_soldier", "ageofweapons:future_soldier", 20, new int[] {3, 8, 6, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 1);
1. Make sure you have already installed Minecraft Forge.
2. Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata%\.minecraft\ and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for minecraft
3. Place the mod you have just downloaded (.jar file) into the Mods folder.
4. When you launch Minecraft and click the mods button you should now see the mod is installed.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
Mod reposts (without the rights of the mod creators) are STRICKTLY FORBIDDEN!
Youtube & Co.
Let´´´'s Plays, Reviews and videos are okay, but please write the link to this post in the descriprion. It would be nice to contact me if you recorded a video, so I could paste it in here ;)
Modpacks:
You want this mod in your mod pack?
1. Your mod pack needs a link back to this post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod.
Mod by Steve44TV & XxRexRaptorxX
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Deutsch / German
Age of Weapons ist eine Mod für Minecraft die zahlreiche neue Waffen, unterteilt in Zeitaltern, ins Spiel einfügt.
Darunter sind primitive Waffen wie die Hand Ax aus Stone Age bis hin zur AK47 und Raketen aus Modern Age.
Es gibt 5 Hauptepochen und 5 Nebenepochen.
Download
File Name | Status | Version | Downloads | Date |
---|---|---|---|---|
Age+Of+Weapons+1.11.2++(v.0.13.1).jar | beta | 1.11.2 | 4,030 | 12/02/2018 |
Age of Weapons 1.12.2 (v.0.13.5).jar | beta | 1.12.2 | 95,444 | 21/04/2018 |
Age of Weapons 1.20.2 | Updating | 1.20.2 | Updating | Updating |
Age of Weapons 1.20.1 | Updating | 1.20.1 | Updating | Updating |
Age of Weapons 1.20 | Updating | 1.20 | Updating | Updating |
Age of Weapons 1.19.2 | Updating | 1.19.2 | Updating | Updating |
Age of Weapons 1.19.1 | Updating | 1.19.1 | Updating | Updating |
Age of Weapons 1.19 | Updating | 1.19 | Updating | Updating |
Age of Weapons 1.18 | Updating | 1.18 | Updating | Updating |
Age of Weapons 1.17.1 | Updating | 1.17.1 | Updating | Updating |
Age of Weapons Forge | Updating | Forge | Updating | Updating |
Age of Weapons Fabric | Updating | Fabric | Updating | Updating |
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