Antique Atlas

Both server and client need to have the mod installed.

Known bugs: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/labels/type:%20bug

"Antique Atlas" is a craftable item that enables a special map screen. You can navigate the map via click & drag, zoom via scroll wheel. Additionally, on-screen buttons let you add/remove/hide markers, export the map to an image file.

There is now a minimap that is enabled by default if you put an Atlas into the off-hand slot. To disable it, go into Mod Settings for "AntiqueAtlasOverlay".

The map is generated around the player by selecting a single biome to represent each chunk of 16x16 blocks. Custom biomes added by other mods will be automatically assigned to a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see Editing Textures

As of this writing (2018-06-02), when you export the image file, it will be in PNG format, and contain a map of the dimension the player is currently in.

This mod initially started as a spin-off from a (discontinued) mod project Quest, it was inspired and improved by ideas from the team. For more Quest-related stuff check out Zelda Sword Skills by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. Make sure to use the appropriate download of Antique Atlas that says it is compatible with ZSS!

 

New in v4.2.4: various settings can be tweaked in Mod Settings (or .minecraft/config/antiqueatlas/settings.cfg). If you experience lag spikes or slow loading of chunks, try disabling do_scan_ponds and do_rescan.

Modders can make use of the Atlas API!
Read the manual here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
In order to develop with the API, grab a deobfuscated build here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/releases/latest

Crafting Recipe:
+ =
Like with Minecraft maps, right-click on empty Atlas to create a usable instance:

Cloning:
+  * N =  * (N + 1)
Crafting an Atlas with empty Atlases creates clones of the original Atlas. Map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying of losing your Atlas.

Combining:
#1 + #2 = #3
2 different Atlases can be crafted together and have the contents of both merged into a new one.

Right-click while holding the Atlas to open it.

 

Credits:
A huge thanks for various contributions the mod!

to voythas and others from the Quest team for inspiring the original idea

to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way

to crafteverywhere, CapoFantasma97, Mazdallier, Ruukas for translating texts

to Golrith for his work on a custom texture pack, and to temdur and barrowisp for contributing

to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.

 

Golrith's colored texture pack! Supports Biomes O'Plenty and Thaumcraft!

A gigantic thanks to Golrith for making this one!

Download v1.2 (compatible with Antique Atlas v4.5.0+ and MC v1.7.10+): 

https://drive.google.com/file/d/1ta8B_-rzQ9opKIq2olDPX5HWJ5Ct-FHJ/view?usp=sharing

Apologies if this is an old version, you can ask Golrith for updates.

 

Offers a revamped and colored style for the Atlas (except mesa/icy biomes) as well as custom textures for the biomes from Biomes O'Plenty and Thaumcraft.

 

How to install:

1. Copy the file "AntiqueAtlasExtra.zip" from the archive to the folder ".minecraft/resourcepacks"

2. Launch Minecraft, go to Settings > Resource Packs and enable the resource pack "Golriths Anqitue Atlas".

 

How to enable Biomes O'Plenty / Thaumcraft:

1. Replace the file "texture_sets.json" in the folder ".minecraft/config/antiqueatlas" with the one in the archive.

2. Similarly replace the file "biome_textures.json" or manually edit it using a text editor to copy the lines which correspond to the custom biomes from the file "biome_textures.json" in the archive file.

3. Make sure that biome IDs in this config match the actual biome IDs in use in your BoP/Thaumcraft installations. You can use NEI to do a biome ID dump. Change the biome IDs in your "biome_textures.json" accordingly so that they match their intended textures.

Download

File Name Status Version Downloads Date
antiqueatlas-1.8-4.2.10.jar release 1.8 33,306 17/12/2015
antiqueatlas-1.12-4.4.4.jar beta 1.12 37,401 22/07/2017
antiqueatlas-mc1.5.2-2.0.4-mc1.5.2.zip release 1.5.2 1,579 13/02/2015
antiqueatlas-3.1.1-1.6.4.jar release 1.6.4 2,918 13/02/2015
antiqueatlas-4.0.1a-1.7.2.jar release 1.7.2 3,931 13/02/2015
antiqueatlas-1.8.9-4.4.0.jar beta 1.8.9 2,125 17/05/2017
antiqueatlas-1.9.4-4.3.0.jar beta 1.9.4 44,011 21/10/2016
antiqueatlas-1.9.4-4.4.6.jar release 1.10.2 56,296 19/08/2017
antiqueatlas-1.11.2-4.4.6.jar release 1.11.2 17,606 12/09/2017
antiqueatlas-1.12.2-4.5.1.jar release 1.12.2 23,252 02/05/2019
antiqueatlas-5.0.4-fabric.jar alpha 1.14.1 479 25/05/2019
antiqueatlas-5.0.5-fabric.jar alpha 1.14.2 1,923 03/06/2019
antiqueatlas-1.7.10-4.4.4.jar release 1.7.10 59,937 22/07/2017
Antique Atlas 1.20.2 Updating 1.20.2 Updating Updating
Antique Atlas 1.20.1 Updating 1.20.1 Updating Updating
Antique Atlas 1.20 Updating 1.20 Updating Updating
Antique Atlas 1.19.2 Updating 1.19.2 Updating Updating
Antique Atlas 1.19.1 Updating 1.19.1 Updating Updating
Antique Atlas 1.19 Updating 1.19 Updating Updating
Antique Atlas 1.18 Updating 1.18 Updating Updating
Antique Atlas 1.17.1 Updating 1.17.1 Updating Updating
Antique Atlas Forge Updating Forge Updating Updating
Antique Atlas Fabric Updating Fabric Updating Updating
Antique Atlas
Antique Atlas

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