Call to Battle-The WWII Mod

ATTENTION: CALL TO BATTLE 2 HAS BEEN RELEASED. IT IS ALSO FOR 1.7.10.

 

IT HEAVILY IMPROVES UPON THE ORIGINAL IN EVERY ASPECT: MODELS, ANIMATIONS, PHYSICS, OPTIMIZATION, AND MORE!

 

GET IT HERE:

 https://minecraft.curseforge.com/projects/call-to-battle-2-authentic-world-war-2-experience

 

 

 

 

Enter the world of Call to Battle, a mod that sends you back to the times of the Second World War

 

Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics. Official maps and the future official server are based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back the nostalgic experience of America vs. Germany, as well as countries not observed by most conventional games.

 


Call to Battle has a wide variety of content, focusing mostly on firearms.

 

Nations
Call to Battle currently contains 4 Nations: United States, Germany, Britain, and the Soviet Union. Call to Battle's goal is to stretch across all fronts, and cover both big and small nations. Japan is in the works, followed by Italy, and then will come less known belligerents such as Poland, China, and Finland.

 

Weapons
Along with the over 40 firearms, Call to Battle includes other various combat weapons and attachments. Rocket Launchers, Flamethrowers, and other explosives make an appearance, as well as various melee weapons.


Attachments exist as well, so that you can customize your weapons with stocks, scopes, bayonets, and more! Some even allow your weapons to become select fire, bringing automatic fire capabilities!

 

Dual Wielding

 

Call to battle features a dual wielding system just for fun. It is harder to aim and get a control on recoil, but it sure is a lot of fun!

 

Clothing

Call to Battle has a variety of clothing for each nation. 3D Armor is in the works, an example being the M1 Helmet. When holding most items in the mod, the sleeves render in first person!



Game modes

 

Game modes are different playable game types, such as Assault, Engagement, Escort, Team Deathmatch, Arms Race, and more! For example, game modes like Assault have an attacking and defending team, the attackers have to capture all the bases while the defenders have to eliminate the attacking force.These game modes can be played against AI or friends, and soon on the official server. Tutorials on how to set up these gamemodes are being put up on my youtube channel whenever I have time.

 

 

Call to Battle has immersive, in depth gameplay features that provide a realistic and challenging experience on the battlefieldMovement

 

Call to Battle offers different player stances, crouching and proning, to enhance your combat experience. Crouching boosts your weapon stability a bit as well as giving your enemies less body to shoot at. The only downside is you move quite a bit slower, and can't run. Proning causes you to have amazing weapon stability, and it makes it a lot harder for your enemies to hit you. You can't move fast at all though, nor use your rifle while crawling around the battlefield.

 

Weapon Functionality

 

Weapons have very realistic functionality. For example, when firing a revolver, you can cock the hammer for more accuracy, or pull the trigger. You can also fan revolvers, resulting in a very fast fire rate. Also, some sniper rifles have scopes that do not block out the iron sights. Such weapons allow you to use either the scope, or the ironsights! Many other functionality features exist or are being worked on.

 

Damage

 

The damage model in Call to Battle strives to be realistic. One shot to the head will kill you, unless a low-caliber firearm happens to bounce off your helmet. Damage also drops over distance, based off of the weapons caliber.It takes two shots to the body to kill your target, unless you are able to hit your target in the heart. Getting shot in the heart doesn't kill you right away, you have a few seconds left to take your enemy with you. During this short period, time appears to slow, and the edges of your screen are red.For those who want more casual gameplay, in-game configuration options exist in the form of commands.

 

Recoil

 

When firing a weapon, the energy produced causes the weapon to kick back. Weapons have varying recoil, based off of weapon weight, caliber, and whether the weapon has a stock. For example, a high caliber pistol will have a lot of recoil, due to the high caliber, being lightweight, and not having a stock. Weapons mostly recoil vertically, but have some horizontal recoil as well.

 

Accuracy

 

Each weapon has a different level of accuracy, based on caliber and reality. Bolt-Action rifles are the most accurate, while handguns are the least. When firing an automatic weapon, it is most accurate in the first few shots, and then becomes increasingly inaccurate. It is best to fire them in short bursts at medium-long ranges.

 

Bipods/Tripods

 

Some firearms, especially Light and Heavy Machine guns, come with bipods/tripods. Any gun with a bipod/tripod can be deployed onto a one tall block, or while proning for a major boost in stability. They can also be placed on the ground, for anyone to come and use.

 

Explosives

 

There are multiple types of explosives that have different tactical uses. Satchel Charges are used to reliably blow down bunker doors, destroy barbed wire, and other objects. They have a sizable fuse to allow time for you to escape, and can be remote detonated by shooting them.

 

Rocket Launchers are great for suppression, and can suffice for destroying objects as well.

 

Grenades can be used for clearing rooms, and cause enemy players to scatter. Some grenades explode into fragments, which may strike enemies around the room.

 

Melee

 

Along with a selection of melee weapons, you can smack enemies with your firearm, or stab them if it has a bayonet equipped. Melee weapons vary in size and speed, the width and length of the weapon actually affects the area at which you can hit enemies! Currently, there is only one type of attack, a normal swing, but in the future I plan to add more types of swings plus realistic blocking, allowing for intense melee combat.

 


For full update history visit the pmc page: Click Here

 

Do you really love Call to Battle?

You can donate to show your support! Your donations will help to launch an official server for the entire community to enjoy! You can support me through Patreon, or donate through Paypal:


-Official Wiki-

-Twitter- Find out what is being worked on!

-Youtube- Call to Battle tutorials and update videos

 

Terms of use(#StopModReposts):
I am the owner of this mod. You are not allowed to profit in this mod in any way. You may not re-upload this mod. You may not have a link that leads to this page or the mods download that allows you to profit.(I.E. Through the use of adf.ly) You may record videos with this mod as long as you have a non monetized link in the description.

Download

File Name Status Version Downloads Date
Call to Battle-The WWII Mod 1.7.10.jar release 1.7.10 33,098 20/04/2017
Call to Battle-The WWII Mod 1.20.2 Updating 1.20.2 Updating Updating
Call to Battle-The WWII Mod 1.20.1 Updating 1.20.1 Updating Updating
Call to Battle-The WWII Mod 1.20 Updating 1.20 Updating Updating
Call to Battle-The WWII Mod 1.19.2 Updating 1.19.2 Updating Updating
Call to Battle-The WWII Mod 1.19.1 Updating 1.19.1 Updating Updating
Call to Battle-The WWII Mod 1.19 Updating 1.19 Updating Updating
Call to Battle-The WWII Mod 1.18 Updating 1.18 Updating Updating
Call to Battle-The WWII Mod 1.17.1 Updating 1.17.1 Updating Updating
Call to Battle-The WWII Mod Forge Updating Forge Updating Updating
Call to Battle-The WWII Mod Fabric Updating Fabric Updating Updating
Call to Battle-The WWII Mod
Call to Battle-The WWII Mod

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