Cave-Gen

CaveGen

For Minecraft 1.6.2

New block and item id's: 200,201,203,204,3190 Changeable

Requires: Forge

Works in: SSP, LAN

Does not work in SMP

This mod was originally created by I Am David Minecraft, who discontinued it and made it open source. I worked hard to add new things to the mod and enhance those already included.

"How long have you been wandering these caves? You hate all about it. The smell, the monsters but most of all the omnipresent darkness. It has been long since mankind abandoned the surface and ventured deep underground. Now the only things on the surface are dead trees, ruins and monsters. What happened? You don't know. The few you encountered on your journeys don't know. Noone remembers."

Videoreview by HairymanBreast (V.2.27_1) - http://www.youtube.com/watch?feature=player_embedded&v=P6mLDqwxiAQ

Basic info

This mod adds new world type - Caves. Living in these caves is difficult. Resources are limited, ores are scattered and many monsters wait for their prey. There are also biomes, called zones. The mod currently features four zones, which work as classic biomes.

Rock zone - this zone resembles regular cave. Ores don't spawn in veins, but as single blocks. They are not limited by height. Remoted sheds and ancient ruins are lying in the deeps and stalactites and stalagmites can be found all around. Rock zone

Snow zone - dead, snow-covered wasteland. Ores are burried deep in snow(in the same fashion as in rock zones), icicles hang from the ceiling and noone lives here except for monsters haunting this frozen hell. However, adventurer brave enough can find and rob big dungeons with exclusive loot. If he doesn't get killed first, of course. Snow zoneIce cave

Jungle zone - Place which most resembles life. Grass covers dirt in higher places of the cave. Giant roots of ancient trees grow here more than anywhere else and long vines hang from the ceiling of the cave. You cannot find any ores here at all. You can sometimes encounter remoted shack. Jungle zone

Tectonic zone - The exact opposite to snow zone in terms of temperature, but maybe even deadlier. There is no escape from the monsters, as ground is covered in hard obsidian. Tectonic zone

Structures

Dungeons - Their appearance depends on the zone they are in. In rock zone, walls of dungeons are made of cobblestone. Dungeons found in snow zone have walls made of snow bricks. Jungle dungeons are made of mossy cobblestone.

Big dungeons - These can be found only in snow zone. They are a bit like regular dungeons. However, they are far more dangerous. They contain four spawners randomly chosen from Zombie, Skeleton, Spider and Creeper. Large chest full of valuable loot waits for those who prevail. Big dungeon

Bridges - These can be rarely found in snow zones, leading to distance. You can use them to shorten your travels. But be careful. Bridge

Roots - Technically not structures, but still very important. Roots of ancient, dead trees and plants provide the main source of wood. They can be found in two forms: Dark and brighter tips of roots sticking out of cave walls Thick threads leading from top to bottom of the cave.

Remoted sheds - You can sometimes encounter small shack with locket doors and barren windows. These are homes of hermits and other lonely existencies. Sometimes these shacks can be found empty, their owners either out or dead. Shed

Ruined villages - Many people spent their entire lives underground. Many towns were destroyed by monsters. These ruins are now scattered everywhere. Sometimes you encounter few buildings. If you travel deeper, you can find entire abandoned cities, now inhabited with monsters. Ruined villages

Villages - you can very rarely encounter human settlement. However, these settlements are not like the ones that stood on the surface. These have walls for protection and people rarely open their gates. Each village have it's unique name. You can change it's name via command. Village

Ancient ruins - If you venture deep enough, you can find old remains of unknown ancient civilisations. These ruins are now inhabited only by monsters. If you are brave enough, you can try to find lost treasuries in these ruins or even purge them from monsters. Don't forget these ruins were there for millenia, a lot of corridors could be destroyed or hidden - there can be some rooms that are not connected to the rest of the system. You can sometimes find them thanks to the air shafts. but beware, they are deep. Ancient ruins

Surface - It is now completely dead. Only ruins sometimes found among dead trees and clouds of gas mark that there was life. Surface

Commands

You can now use some commands added by this mod. These are meant only for Cave world, not Vanilla world. You have to have allowed cheats or be in creative to be able to use them(exactly as vanilla commands)

cw.villagenum - returns number of existing villages in current Cave World

cw.villageinfo - returns number of existing villages in current Cave World, their names, population and location. Note: Villages that are far from you will display their population as 0, or close to 0

cw.villagerename <oldname>,<newname> - renames village with name <oldname> to <newname>. If given village doesn't exist, you will be informed. You can't rename village to name, which already belongs to another village in the world. You must separate <oldname> and <newname> with ,

cw.ruinsnum - returns number of existing ruins in current Cave World

cw.ruinsinfo - returns number of existing ruins in current Cave World, their names, location and if they are purged

Blocks, Items and recipes

Icicles - Hang from ceiling in snow zone. They can be used to craft ice. Stalagmites and stalactites - You can destroy them with Pickaxe to obtain shard(chance is 1/3). Shards - Can be used to create lantern (with Lantern plugin). Snow bricks - can be crafted from snow blocks. They can also be found in snow zone.

Crafting recipes: Four blocks of snow can be crafted into four snow bricks

crafting1

Four icicles can be crafted into block of ice

crafting2

Icicle and bucket can be crafted into bucket of water

crafting3

Hints

If you play any world and then you switch to any cave world(and you don't shut the game in between), informations about villages will not load. You need to either shut the game and then start your cave world, or load it twice (i.e. you exit first world, you load cave world, you exit cave world, you load cave world again)

You can set the maximum number of villages and ruins that can generate per world in config file. -1 means infinite number of villages. If you set the number to let's say 3, then you play the world and you encounter all 3 villages and later you decide you would want more villages on the map, simply set the number in config file to higher number (let's say 5). Then, if you load the world again, two more villages can generate. Of course the new ones can generate only in parts of your world which weren't yet generated - i.e. where you haven't been yet.

You can turn off greeting and leaving message in villages via config file (change true to false at line called villageMessagesEnabled).

You can edit list of names used for villages. Open you .minecraft directory and go to mods/CaveGen. There is file VillageNames.txt, which contains names for villages. You can add and remove as many names as you wish. Each line is one name. Names can contain spaces. Names CANNOT contain "@" or ",". Each name can be assigned only to one village in game. If you find more villages in game than you have names in VillageNames.txt, game will name them DefaultVillageX, where X corresponds to order in which villages have been generated.

Ores are not dependant on the height and also they don't spawn in veins.

Poorest loot is in chests on the surface. Better is in shacks. Even better is in ruined buildings and dungeons. Best is in big dungeon.

You can get to The End by collecting end portal frame blocks which can be found in chests, building end portal and filling it with eyes of ender.

There are no strongholds or shafts.

Credits and special thanks

I Am David Minecraft - for making this great mod and making it open-source TechGuy543 - for his tutorials and many advices 123sendodo - new shard texture(slightly edited by me) Strenghtowns - for his tutorials

Download

File Name Status Version Downloads Date
CaveGen2.27_5_1.6.4__Unzip_this_into_mods_.zip R 1.6.4 2,296 17/10/2013
CaveGen2.27_4_1.6.2__Unzip_this_into_mods_.zip R 1.6.2 485 19/08/2013
CaveGen2.27_3_1.5.2__Unzip_into_mods_.zip R 1.5.2 499 21/06/2013
Cave-Gen 1.20.2 Updating 1.20.2 Updating Updating
Cave-Gen 1.20.1 Updating 1.20.1 Updating Updating
Cave-Gen 1.20 Updating 1.20 Updating Updating
Cave-Gen 1.19.2 Updating 1.19.2 Updating Updating
Cave-Gen 1.19.1 Updating 1.19.1 Updating Updating
Cave-Gen 1.19 Updating 1.19 Updating Updating
Cave-Gen 1.18 Updating 1.18 Updating Updating
Cave-Gen 1.17.1 Updating 1.17.1 Updating Updating
Cave-Gen Forge Updating Forge Updating Updating
Cave-Gen Fabric Updating Fabric Updating Updating
Cave-Gen
Cave-Gen

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