Chambers

Chambers is a series where you follow a mysterious person who was kidnapped or "assisted" by a group member known as ChamberCore. TO find your intelligence to recruit members, you are given an abundance of puzzles to solve to test you smartness with no one around to talk or interact with you.

 

If you have trouble with the puzzles, here are the answers read here: (Major Spoilers)

Puzzle 1

Flip all levers

Puzzle 2

Press both buttons and rush to the door

Puzzle 3

Find the Storage Holder and obtain 3 paper. Place them on to 3 pressure plate.

Puzzle 4

Place the two paper on to the plates. Then turn on the lever. Press the button and rush to the door.

Puzzle 5

Swim through the water to find a lever. Flip it on the gold block to obtain a button. Place it on the diamond block to exit the puzzle.

Puzzle 6

The first plate you encounter only prevents your succession. Get the paper from the storage cube. Ignore the first plate. Go through the hole on your left to your exit and go to the next hallway on the left. Press the lever and go to the side where you can still press the lever but the glass will block you. If the lever is left on there will be another barricade in your way. To turn it red and get rid of it, just hit the first plate in the level. Back to the trapped glass, go down and place the paper on the pressure plate to open the door without the barrier.

Puzzle 7

After jumping on the spring block, you end up on the glass platform. Immediately jump to get over the barrier wall. The storage cube will have a paper. Go back down and get on to the barrier. Get to the platform in front of you and jump up to the next platform. Place the paper and step on the pressure plates. A button will appear on the diamond block. Once again quickly jump on the higher platform, hit the button and rush to the door.

Puzzle 8

A.

Go to the right after sitting on the obsidian block for about a second. Press the button and platforms will come out. Quickly obtain the paper from the cube and die to get back. The paper should be named "Blank." Place the paper into the hopper with a certain color. A set of blocks will protrude and a cube with a paper will appear. Get the 3 papers and head to the second room on the right.

B.

Place the 3 paper on the pressure plate. It will take a couple of tries but rush to the glass if it works. Break the items in the item frames and go down the hole. Turn left and press the button when you have the resources. The spring blocks will have upgraded. You can now exit the level.

Puzzle 9

Turn on the lever in the center of the room. Go to the stained glass and look down. Fill the first hole floor with sand. Then go to the next one and make a square that's hollow. The door should open if it's a 4x4 hollow square.

Puzzle 10

This is an infinite loop of rooms. First go to the orange floor and get the first paper. Go to the green room with the button. Press the button 4 times and press the translate button. Read their hover text and go to the magenta room to get the second paper. Put two paper in the acceptance cube in the orange room. You should get a lever. Go to the room under the yellow room, place the lever, and go to the yellow room where the doors are. Exit.

Puzzle 11

A.

Go to the left-most room. There is a doorway in a pit. Go into it, after it teleports you check the storage cube. It should have a spring block. Put the spring block on the lapis block and jump twice. When you enter a room above, take the paper out of the storage cube and check the storage cube in the loop BEFORE it teleports you. Place the spring block in it on the nether brick and place the paper into the acceptance cube.

B.

The forward room also has solution C. Go to the spring block and flip the lever in front of you after turning around. Then flip it and back up to where the spring block is before it disappears and jump. If done correctly, you should be on the raised platform with the spring block gone. Take the paper and put it in the acceptance cube down to the left.

C.

In the right room, the storage cube can be accessed but you will be stuck as long as you have it's paper. Go into the middle room and make sure there is no spring block. Flip the lever if there is. You'll notice there is a vent. Keep note of this. Go out to where the lava is and search it until you find a storage cube. It will have a "Potion of Compression." Don't drink it. Put it in the acceptance cube and stand on the black glass. It will put you into the vent. Take the paper from the storage cube. Take out the potion of compression from the acceptance cube. It will take you out of the vent. Put the paper into it.

 

When A, B, and C are all done, go to the main room. There will be a storage cube unlocked. Inside is a lever. Go into the hallway to the left outside of the main room. There will be a button on a diamond block. Press it. You drop into an earlier puzzle with a gold block. Place the lever and you will be on the final level.

Puzzle 12

A. Go to the right room. Use the spring block to jump over the lava. Press the button on the opposite side of the room to get a paper from the dispenser. Get it and press the button again as it will teleport you back to the other side. Put the paper named "Blank" into the red hopper and get the paper from it's storage cube. Then put the blank into the blue hopper and step on the blue glass. Stand on it facing the wall for 5 seconds. You will be teleported to a ladder. Immediately jump up and into the blue section. Press the lever. Then go to the yellow hopper and place the blank into the yellow hopper. Go into the new hallway that opened up. Place it in the black hopper in the hallway. Head back to the other hoppers. Use the spring block to get on the glass where the blank glass is. Place the black paper in the red hopper and immediately get into the red room and head for the open hallway before it closes. When it teleports you, turn around and get the second paper in the cube. Press the button to the left in the green room. Place the two paper in the first slot of the acceptance cube.

B. Go to the left room. First go into the hole on the left. Step on the emerald block and get the lever. Turn around to the other emerald block on the wall. Place the lever. Flip it and do the parkour to the platform above. You have a limited amount of time, though so be quick. Then go into the room and the hallway ahead.  There is an invisible bridge. Get the shovel from the room and laser cutters from the cube ahead. Press the button on the left side and break the gravel with the shovel. Go back to the first room on the right side. Place the cutters in the storage cube next to the blocks on the wall, and get the first wither skull. Then get back up to the top platform and jump to the left. The platform will have a button but the platform is invisible. Press the button. Place the gravel on the pressure plate. Go in the hallway. Get the gravel from the corner of the glass. Go through the door and press the button and rush to get out of the room. Press the diamond button and then press the red button half a second later. If not successful get to the diamond button in the room again. If successful, a room should open with another wither skull. Leave the room through a hall on the right of the storage cube. Next go to the next room with lasers. Put the laser cutters in. Get another gravel. Put it in the storage cube. Press the red button. Go into the room and press the button. Leave. Press the black button. Go into the room and obtain the gravel. Press the pink button and go into the pink room. Put the gravel in the pink room. Go into the green room after pressing the green button and get the third wither skull. Go to the other side of the room. Put a lever on the emerald block on the wall and rush to the other side. Do the parkour given, you're given a longer time. Go up to the top and get the shovel from the dispenser above. Press the button in the room and get the red sand. Make sure you also have a gravel. Traverse the maze and get to the hole. Put the laser cutters in the acceptance cube. Go through the section where the lasers should be. Take out the cutters from that side and put the gravel and sand in the acceptance cube in a specific order. Then make sure you have 4 soul sand. Leave the room and go back to the main room. Go down the hole behind that acceptance cube. Press the button and if you have you've done all above you should get a nether star. Then put the nether star in the second slot of the acceptance cube. After 11 seconds a bridge should form. Go to the end of the room and leave. You have finished.

Download

File Name Status Version Downloads Date
Chambers - 2016.zip R 1.9-Snapshot 125 07/02/2016
Chambers 1.20.2 Updating 1.20.2 Updating Updating
Chambers 1.20.1 Updating 1.20.1 Updating Updating
Chambers 1.20 Updating 1.20 Updating Updating
Chambers 1.19.2 Updating 1.19.2 Updating Updating
Chambers 1.19.1 Updating 1.19.1 Updating Updating
Chambers 1.19 Updating 1.19 Updating Updating
Chambers 1.18 Updating 1.18 Updating Updating
Chambers 1.17.1 Updating 1.17.1 Updating Updating
Chambers Forge Updating Forge Updating Updating
Chambers Fabric Updating Fabric Updating Updating
Chambers
Chambers

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