Pillager Scarer 100

Created on Minecraft version 1.14.1.


Warning... I've had the clock circuit lock up twice on loading the game, easy to restart. But will leave you open to Pillager attack, I'm new to making clock circuits. I need to alter it, to a one that is 100% unfreeze-able.


I made a nice little electronics mod, but it isn't perfect. It can freeze up on loading it, when outside of its range, a much better and 100% working way is a Data Pack that I am using.

Pillager Tools by Vanilla Tweaks... its an outside of Planet Minecraft Data Pack, so I wont post its link. So you'll need to do a search, if you want it.
It's nice being able to make a walled settlement again, that me and my Villagers are safe in...


Version 1.14.1 is great, 99% of the time. But the Pillagers are broken, going on a rampage. Opening doors and 1 hitting your favourite villagers, the Vindicator being the worst offender, with his axe wielding antics.


Doors don't stop Pillagers
Light levels don't stop Pillagers
Walls don't stop Pillagers
Sweetberry plants don't stop Pillagers, as their AI stops them walking on it.
After 5 days, they will just keep spawning in your base. Until its devoid of any villagers.


You kill the banner weilding Pillager, and you get a 2 days and nights fight to kill the multiple raids. I ran out of arrows and food, in my walled and fully lit village. I had just gotten the wall up, and area lit when they immediately spawned in the village and began slaughtering my villagers.

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Minecraft version 1.15.2 users... players, can just use a command instead. That was added in version 1.15.2.

Stopping Illager random patrols ( v1.15.2 or greater )

In version 1.14 they added random patrols, that can spawn anywhere, light, dark, slabs, stairs, glass.
They break the game, spawning in walled bases, opening doors and 1 shotting all the villagers.

To stop the random patrols...... /GameRule doPatrolSpawning False
To start the random patrols..... /GameRule doPatrolSpawning True

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The new levelling mechanic of villagers, means that it takes a long time to get them to give you their best trades. Pillagers then come in, and the over powered Vindicator just chops them dead with 1 hit.


I got sick, after losing my best trades and villagers in 1 minute. So I learned to make command codes and structure blocks to house the gadget.

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What does it do...
It sends out a command, in a 100 block radius ( can be altered to any size ). To teleport all Pillagers, Ravagers and axe wielding Vindicators, to y-1000. Into the void.


This is my first Structure block I have posted, its a fortified village house with electronics inside. That will fit in with the decor of grassy biomes.

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Installation... See read me, in zip file

Uses Structure blocks, very easy to do. Just drag and drop into your save game folder.
Then go into creative mode, in game.

Give yourself a structure block... /give @p structure_block
bury it at the back of a 11 x 11 area, flush with the ground. Bottom right, back corner.
Click on the block,
Click on button to say Load, this changes the block to a load block.
Click on bottom right load button, to load the preview outline, exit out and check it out.
if happy, then click bottom right load again to place. I will be running already and good to go.


Name = pillagerscarer100
Bottom left load block = saying Load
Bottom right load block, click first time to show outline of building when you exit
Click second time to paste it.

When finished, just delete the structure block...


I recommend flying around, outside your base walls. In creative mode, making sure the Pillagers, Vindicators and Ravagers immediately teleport away. By using spawn eggs, but only if you have full, at least 3 high walls to protect your village, of course. Along with garden gates, for the entrances. As Pillagers can open doors...

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Pillager Scarer 100 Screenshots

Pillager Scarer 100
Pillager Scarer 100
Pillager Scarer 100
Pillager Scarer 100
Pillager Scarer 100
Pillager Scarer 100

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Pillager Scarer 100
Pillager Scarer 100

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