States - [Land/Terrain Protection || 1.12.x || FORGE MOD]

States
This is a multi-layer land protection mod, with powerful in-built off-the-go features, and more being worked on.
This mod is not "completely done", but as it does work, and do it's job, I decided to post it.


Terrain in "States" consists of "Chunks", those can be claimed by a "Municipality" (village/city/town/etc) and assigned to a "District", as such, Municipalities consists of Districts and districts consist of Chunks.
Municipalities can be united together by Forming a "State", as such, States do consist of Municipalities.


Relatively highly configurable!
Every Municipality as well as State has a unique ruleset!

Do you want to do all yourself? Just adjust the rules.
Do you want the council to decide on things? Just adjust the rules!
In the latest version a Municipality's title can be set by the Municipality itself, no longer bound to a player count. Decide yourself about your town's Identity!
A Municipality's max chunk amount depends on how many citizens inhabit it, the chunk-per-citizen ratio is configurable, aswel as the chunk prices.

"Overclaiming" beyond the chunk limit can be allowed in the config, with a separate price.
Available Districts depend on the claimed chunk count, which can also be configured.

Chunk properties and linking!
Chunks can have an owner, as example a player, the player can assign than others to the "whitelist" for them to access their chunk. By default, some blocks like Chests, Furnaces and similar will be locked.

Chunks can also be owned by the District, Municipality or State, the access to the blocks in whem will be then allowed to the District Manager, Mayor or State leader respectively.
Chunks can also be "linked", meaning, that changes made to the "core" chunk will be applied to the linked chunks, be it adding someone to the whitelist, or selling them all together as property.

GUIS!
All these commands are irritating? No clue what you claimed and what not?

There is a nice GUI for claiming giving you an overview of the area around you.
There are GUIs for almost all settings and information of each layer.

Protect all the Blocks!
By default all blocks in "Wilderness" (unclaimed land) are protected, meaning unless anyone claims them, they won't be accessible for placing/breaking/interacting, this can be disabled of course in the config.

What to do if you want to build a road to another town, which is a mile away? No worries!
Just "temp-claim" your way to them! A temporary claim only costs 10% of the Chunk's price (default chunk prices also are configurable) and gives you access to a fraction of the chunk (the level/s on which the chunk can be accessed are also configurable)!
This way, you can temp-claim your way to your neighbors, build a road, and do not worry, the chunk will automatically unclaim the next day!

More? Coming soon.
this mod is not on the priority list though, so no time/quickness guarantee

Tutorials? Guides?
Oh.. yer got me there, there are no tutorials, but you could take a look at the GitHub Repository, and play around with the commands, like in the good old says, but I'll give you this:

  • /ck - general command for Chunk related things
  • /dis - general command for District related things
  • /mun - general command for Municipality related things
  • /st - general command for State related things
  • /st-debug - statistics/similar
  • Help in making Guides/Wiki is kinda, welcome.

Other Features:

  • Discord Integration - chat with your players on the server directly from discord, and the other way around!
  • Override of the default Chat Style
  • Nick Names
  • Chunk Loaders (chunk-force-loading), with global per-municipality limit
  • Chunks rest claimed, for ever (unless admin interaction), meaning once it's claimed, it remains part of something, you can change it's district or municipality though!
  • THERE MAY BE SOME FEATURES I FORGOT EVEN I MADE THEM,LIKE THE SHOP SIGNS AND SUCH, so making suggestions may remind me I actually did that already!


Planned Features:
  • Tax, scheduled either daily, weekly or monthly.
  • Tax for Chunk Loaders
  • Companies! Alternative protection layer, to allow a group of players to own properties in even various countries, also based on their "type" they won't be able to settle in specific areas. As example, an "industrial" company can't buy land in "residental" districts, or an "agricultural" company won't be in the "commercial" district!
  • You can suggest things! Just join our discord!


Dependencies?
- FCL - Fexcraft Common Library
- FSMM - Fex's Small Money Mod
By the way, FSMM allows you to define own money items, or set items of other mods/vanilla as valid money items. FSMM is used as the main Money/Balance management mod in "States".


WAR MODE?

Nope. I had quite a few servers in the past and I generally got bad experience with it, as for one, it is hard for a decent war-mode in Minecraft (not even the Towny-Plugin ever got it, as far I am aware) but for other I'm generally against it, just look at the real world! How messed up it is.
No way to make my annoying neighbor suffer?
Oh perhaps, do use some economy! Take your Geological location to your advantage (implying your server has a fancy large map and generator settings as mine)! Rule the trade!


Or perhaps, when the "Companies" feature will be added, add tolls and other fancy things, like even banning them.

DISCORD?
https://discord.gg/AkMAzaA

GITHUB?
https://github.com/Fexcraft/States

LICENSE?
https://fexcraft.net/license?id=mods

Donations?

I sure could need those, I guess.
I mean, people pay (literally) dozens for some shady bukkit-plugin dev kid to get some shady plugin done, and need to keep them as staff so they will do "maintenance" on it. Or people do pay (literally) dozens for fancy models for entities, blocks, items.
But who will pay that developer/programmer, who spends his free time and nerves for making an relatively high quality mod, follows the EULA and doesn't sell it, and gives it for free?

:thinking: < no discord emoji here sadly




> Paypal > [url=www.paypal.com/cgi-bin/webscr?cmd=_donations&[email protected]&item_name=Fexcraft+Network&item_number=Support+Developement¤cy_code=EUR]Click Here[/url]
> Patreon > https://www.patreon.com/fex96

States - [Land/Terrain Protection || 1.12.x || FORGE MOD] Screenshots

States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]

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States - [Land/Terrain Protection || 1.12.x || FORGE MOD]
States - [Land/Terrain Protection || 1.12.x || FORGE MOD]

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