Dungeon Procedural Generation Mk. II

CREATED IN VERSION 1.18.2

This is a test ground for my map.

It is named Mk. II since I plan to rewrite some of the code in version 1.2 of the map since it generates a dungeon all in one tick, which might sound fast, but with all the blocks that has to load, it lags the computer/server, so I tried to come up with a slower and efficient solution in this one.

Feel free to open the datapack files as you play the map if you are interested in how it works.

Dungeon Procedural Generation Mk. II Screenshots

Dungeon Procedural Generation Mk. II
Dungeon Procedural Generation Mk. II

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Dungeon Procedural Generation Mk. II
Dungeon Procedural Generation Mk. II

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