Evergrowth - Puzzle Map about Block Pushing!
Time to get pushing!
The core of Evergrowth is all about pushing blocks. From this simple mechanic things only get more and more complicated. Lets introduce ice, or conveyors, or... magnets!In this example, ice makes the box move until a non-slippery block. The magnet then "draws" it in.
Finally... if you can answer why there is a giant glowing tree in the center of the map... let us know. We can't really tell.
Map Info & Help I am stuck!
Map Settings
Required Setting |
Render Distance: 8 Leaves (Graphics): Fancy Weather: Enabled If playing on modded: Turn off Fog |
Minecraft Version |
Java 1.20.2 - 1.20.4 |
Recommended Settings |
Brightness: As low as possible Entity Distance: 100%, but if you experience lag reduce it Music: Voice/Speech slider controls the music |
Where can I get assistance?
You can either contact us on our Discord, and visit #evergrowth.
To report a bug, either contact us in Discord or make a bug report on our GitHub page. We will try and help via comments - but are most active on those platforms!
Credits
Main Map Development
Kyrkis - Resource Pack and MechanicsThanathor - Datapack and Mechanics
Additional Team
BartTheBart - Supplementary MusicToffeeMax - Music, Release Campaign
miraku_memo - Logo and Promotional Art
Raasdonder - Sound FXs & Playtesting
Please Make sure to credit us for our work!
We make this for free and for fun, but we really need the credit if you use/make videos of our work. If you do, please put the following in your description and also... mention us!
Evergrowth was made by Gamemode 4, thanks to Thanathor, Kyrkis, BarthTheBart,ToffeeMax,Raasdonder and miraku_memo.
You can find more information on the map at gm4.co/evergrowth
What is Gamemode 4?
Gamemode 4 make datapacks and maps. Our datapacks are designed to compliment the vanilla game by expanding and stretching ideas introduced by Mojang.
Doing so means we get the credit and also... makes us feel motivated to make more!
Evergrowth - Puzzle Map about Block Pushing! Screenshots
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