Imperial City v15.0

DISCLAIMER:

ALL CREDIT FOR CITY CREATION GOES TO;

Rigolo, Comeon, Architecte, Geebee56, Juanmmag, ProijectoH, Siderial, Vincal & Xqlusive.

I was finally able to contact one of the original creators of this map, Rigolo, and asked him to consider uploading v15.0 on the original post, however he declined. His exact response was:

"I have no problem with other people downloading the map and modifying it, however we agreed with the other builders years ago that the project on planet minecraft would stay as we made it, even if it is not complete. So I cannot replace the file nor present another version as the last one."

So all I can do is post v15.0 in a new project.

Allow me to present: Imperial City (v15.0)

I am a long-time Minecraft player and have always considered the Imperial City project to be perhaps the most amazing and impressive Minecraft creation of all time. However, I became a little perturbed that it was never updated or completed by the original builders. So approximately two years ago I began updating the map myself.

Now, I didn’t want to mess with any of the player-made creations, but I did want to “clean-up” all the naturally generated terrain surrounding the city to make it look nice and neat and to reduce unnecessary lag. So I got to work!

The first thing I did was create a new customised super-flat world (with the parameters described below) and cut and paste the entire city into it (don’t worry, I made sure to get it all. ;)

Then I set about using WorldEdit to select regions of naturally-generated terrain and either deleted it, or replaced it with plain stone if it was below Y=20. The above-ground work was pretty simple, however the bulk of the time spent on this MONUMENTAL undertaking was spent very carefully hollowing out all the underground area and then filling it back in with plain stone. This took me almost two years (I’d estimate 1000+ hours) (and no, I had no idea when I began this project that it would take me nearly this long, I thought a couple of months tops, boy was I wrong)!

Now, I do have OCD, so let me assure you that I did this work properly, and did not damage any of the city while doing it. I must have switched back and forth between creative mode and spectator mode 10,000 times while doing this to ensure I was selecting the correct spaces!!! lol

Due to the nature of how Minecraft saves worlds, which is in large regions of 32 x 32 chunks, I decided to set the city limits at 1,024 blocks from the (0, 0) origin point. This enabled the entire map to be saved as 16 region files. I centered the city around the (0, 0) origin point, using the central square city block as the de-facto center of the city, and the 2 x 2 block “The flame of the unknown soldier” monument as the origin point. I also set aside a one-chunk wide area surrounding the city as a potential 'city-wall' area. This wall would occupy the 64th chunk from the origin point (and the outermost chunks of those 16 region files). However, I did not want to take it upon myself to build this wall, as I was unsure if I would get the imperial style just right, so I leave this up to others to design.

Now, choosing to have a city-limit, required me to relocate a handful of structures that had originally been built rather far away from the rest of the city. So I (again, carefully) moved them directly inwards (either along the X or Z axis) towards the city, so that they would be completely within the city limits (within the 63 chunk radius of the city, ignoring the 'city-wall' chunk). The structures that I had to do this to include:
  • The previously underground structure on the Southern edge of the map behind the Cathedral.
  • The circular garden beside the Cathedral on the Western edge of the map.
  • The two large ships on the Western edge of the map.
  • The large tower beside the Winter Palace on the Western edge of the map.
  • The large building that contains the giant cannon (and the dome-top building adjoining it) behind the military district on the Northern edge of the map.
  • The observatory building behind the Stadium on the Northern edge of the map.
  • The rear section of the “Palais Episcapal” on the Eastern edge of the map.
  • And finally, the flying blimp on the Eastern edge of the map.

I left some signposts in front of these structures explaining that they have been moved inwards.

Since I made the city centered around the origin point, I thought I’d also relocate the World Spawn Point there as well (as opposed to in front of the Museum). I placed an enormous map wall there as well so you can see a birds-eye view of the city layout in all its glory, but if this causes too much lag for your graphics card, then I suggest just removing it.

I replaced the TNT in the smaller pirate ship with sponge, so it wouldn’t accidentally detonate.

Imperial City v15.0 Screenshots

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Download

Imperial City v15.0
Imperial City v15.0

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