Smooth Entity Light
Atomic Strykers's Dynamic Lights has been the de-facto standard entity light system since the dawn of modded Minecraft. However, during testing of my new mod pack, Edge of Death, I noticed the light from the player's hand held torch gives off a sort of "popping" effect as the player moves (see gif below). I tested this against Optifine's system and noticed their implementation does not have the same issue. However, we cannot access Optifine via CurseForge but I also noticed a problem with their implementation where their dynamic light can pass straight through solid blocks! This mod addresses all these issues in a very efficient way. In addition, the entities are ticked using Java's Parallel Streams so if you have multiple cores in your CPU (and who doesn't these days?) this mod will run faster!
Similar Mods (you only need Smooth Entity Lights if neither of these fit your purpose)
- Atomic Stryker's Dynamic Lights
- Optifine (which also includes a type of Dynamic Lights)
Summary of goodness:
- Smooth lighting (no popping from moving entity lights)
- Brightness depends on straight line distance from source (not number of block-hops)
- Light gives off a circular brightness (instead of the Minecraft "diamond" pattern)
- Light obeys Minecraft Block Opaque values (light cannot travel through solid blocks)
- Brightness is only re-calculated when an entity moves or changes (fast)
- Entity Light is held as a third light-map (over SkyLight and BlockLight) and cached in memory against the Chunk for quick rendering
- Entity's are ticked at least once every frame (for smooth lighting) but the ticks execute in Parallel Streams. It is already fast, but multiple cores will do it even faster.
- New In-Game config (no need to ever edit a text file)
One reason why you might prefer Smooth Entity Lights instead of Optifine:
A torch in a box with Optifine's Dynamic Lights (leave a comment when you can see the problem):
Below: Left is Smooth Entity Light. Right is Dynamic Lights. This shows the removal of the "popping" effect that was the original motivation for this mod.
The "shape" of light given off by Dynamic Lights and Smooth Entity Light is different. The following image demonstrates that difference. Consider which shape you want when deciding which Mod to include in your pack.
In-game configuration
While in creative, use the following commands to update the config file.
- /sel hand 0 - to set the currently held item to emit no light
- /sel hand 15 - to set the currently held item to emit full light (changing the number to any whole number between 1 and 15 will change the amount of light this item emits)
- /sel water - toggles whether the currently held item is "waterproof". i.e. is not extinguished by water
- /sel flood - toggles whether the currently held item behaves like a flood-light
License
Modpack authors are free to use the Smooth Entity Light mod's binary distribution as downloaded from CurseForge/Twitch with no additional permission required.
Download
File Name | Status | Version | Downloads | Date |
---|---|---|---|---|
SmoothEntityLight-3.0.1-MC1.7.10 | R | Forge +3 | 11 | 18/09/2019 |
SmoothEntityLight-3.0.0-MC1.7.10.jar | R | 1.7.10 | 11 | 17/09/2019 |
Smooth Entity Light 1.20.2 | Updating | 1.20.2 | Updating | Updating |
Smooth Entity Light 1.20.1 | Updating | 1.20.1 | Updating | Updating |
Smooth Entity Light 1.20 | Updating | 1.20 | Updating | Updating |
Smooth Entity Light 1.19.2 | Updating | 1.19.2 | Updating | Updating |
Smooth Entity Light 1.19.1 | Updating | 1.19.1 | Updating | Updating |
Smooth Entity Light 1.19 | Updating | 1.19 | Updating | Updating |
Smooth Entity Light 1.18 | Updating | 1.18 | Updating | Updating |
Smooth Entity Light 1.17.1 | Updating | 1.17.1 | Updating | Updating |
Smooth Entity Light Forge | Updating | Forge | Updating | Updating |
Smooth Entity Light Fabric | Updating | Fabric | Updating | Updating |
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