Functional Resource pack

Let you summon an actual knight that attacks with the use of only resource pack by changing the wolf model and texture to a knight


100% finished, Official download will be released once it has approved



warning : OPTIFINE REQUIRED

INSTRUCTIONS:

.

step 1

copy the command in the description below and paste in on command block, then activate it.



/summon falling_block ~ ~2 ~ {Time:1,BlockState:{Name:"repeating_command_block",Properties:{"facing":"up"}},TileEntityData:{auto:1,Command:"execute as @e[​name=Knightshield] run data merge entity @s {CustomName:'[{"text":".","color":"black"}]',Health:20,Silent:1b,Attributes:[{Name:"generic.attack_damage",Base:6f},{Name:"generic.max_health",Base:20f}],CustomNameVisible:0b}"},Passengers:[{id:"armor_stand",Health:0,Passengers:[{id:"falling_block",Time:1,BlockState:{Name:"chain_command_block",Properties:{"facing":"up"}},TileEntityData:{auto:1,Command:"execute as @e[​name=Knight] run data merge entity @s {CustomName:'[{"text":"`","color":"black"}]',Health:20,Silent:1b,Attributes:[{Name:"generic.attack_damage",Base:6f},{Name:"generic.max_health",Base:20f}],CustomNameVisible:0b}"},Passengers:[{id:"armor_stand",Health:0}]}]}]}

.

step 2

Tame a wolf

.

step 3

rename the name tag

"Knight"

"Knightshield"

(warning:case sensitive)

.

step4 use the renamed name tag to your wolf


if you dont want command, then name your nametag to :

Knight(backtick) = `

Knightshield(point) = .

why this you asked? so that the name was slightly invisible. because the name wont be on the top of their head but on their belly.

.

.

ps : dont think about trying to breed them, you'll understand why



story :

Functional Resource pack Screenshots

Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack
Functional Resource pack

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Functional Resource pack
Functional Resource pack

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