Half-Life 2 Ported Textures and Models


Half-Life 2 in Minecraft



This pack allows you to emulate the art style of Half-Life 2 in the world of Minecraft, with several materials and props from the game. Includes custom models recreated from scratch for Minecraft, along with shader support. All textures have normal maps and some have specially tweaked specular maps, allowing them to respond to light for added engagement. Although not even close to physically accurate, I've tried to make it look as close to HL2 as possible. The reason I have pack progress set to 0% is because I'm not aiming to replace all the blocks in the game, I'm just adding stuff to it as I go along.

This pack is not intended for gameplay, it should only be used for builds, screenshots and cinematics. It requires Optifine for most of the pack's features, including repeating block textures and shader support. Using 1.14.4 is recommended until a full release of Optifine for 1.15.2 or 1.16.1 is released. A guide on how to build with this pack is included in the download and can be found at the bottom of this post.




Half-Life 2 Ported Textures and Models Minecraft Texture Pack

Half-Life 2 Ported Textures and Models Minecraft Texture Pack

Half-Life 2 Ported Textures and Models Minecraft Texture Pack


CUSTOM MODEL GUIDE
  • Barrels can be created by placing the first seven flowers in the creative menu’s decoration tab in flower pots.
  • Large wooden crates can be created by placing dead brain coral. Model rotations are randomly chosen.
  • Small wooden crates (supply crates) can be created by placing dead horn coral. Model rotations and amount of crates are randomly chosen.
  • Wooden forklift pallets can be created by placing 1 or 2 sea pickles in the same block. A pallet can be leaned on a wall by attaching iron bars to the wall.
  • Small paint cans can be created by placing dead bubble coral. Model rotations and amount of paint cans are randomly chosen.
  • Small drink cans can be created by placing dead fire coral. Model rotations are randomly chosen.
  • A miniature citadel can be created by placing a pink tulip.
  • 2D trash piles can be created by placing lime and pink stained glass blocks, or by placing them in item frames. These cover a 3x3 block area on the ground. Z-fighting may occur if two trash piles of the same type overlap each other.
  • Small wall lights can be created by placing redstone torches on a wall.
  • A metal grate decal can be created by placing a brown stained glass block.
  • Various ivy decals can be created by attaching lime, green and pink stained glass panes to walls. The debug stick may be useful in corners.
  • There are a few graffiti textures and poster decals that can be placed on walls with yellow, red and black glass panes.
  • A pipe model can be placed using stripped oak logs (doesn’t work on y axis for some reason).
  • Chain-link fences can be created by placing acacia fence gates 1 block off the ground.
  • Lab equipment props can be created by placing end portal frames. Variants can be swapped by leaving them empty or putting Ender eyes in them.
  • A health charger prop can be created by placing acacia buttons on walls
  • Metal air ducts can be created by placing acacia stairs - this implementation sucks and may change in future.
  • Metal hand rails/fences can be placed with nether brick stairs.
LICENSE INFORMATION

This project is classified as Half-Life 2 Fan Art. All base (diffuse) textures contained in this project belong to and remain the property of Valve Corporation. All 3D models in this project are my original work and belong to me (Flat Jim). All specular map textures (suffixed with "_s") are my original work and belong to me. The normal map textures (suffixed with "_n") for textures named brickwall048a, brickwall048d, brickwall048e, brickwall048f, concretefloor001a, concretefloor013b, metaldoor018a, metalwall021a, metalwall021b, metalwall021c, plasterceiling008a, rockwall_cave03a, sandfloor007b, stonefloor006a, tilefloor013a, tileroof003a, woodwall009a, woodwall027c, brickwall052d, brickwall052e, citadel_metalwall078a, concreteceiling001a, metaltruss022a, toxicslime002a and cobblestone belong to and remain the property of Valve Corporation. All normal map textures NOT mentioned in the list are my original work and belong to me.

You, the user, may use any of my original work for any use. You may NOT redistribute this project in any form, modified or otherwise.

By downloading this project you agree to the terms of this license.

Half-Life 2 Ported Textures and Models Screenshots

Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models

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Half-Life 2 Ported Textures and Models
Half-Life 2 Ported Textures and Models

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