InventorySense UI - A new look to your inventory
/// Official Page ///
InventorySense UI
v1.5
Consistent - Bedrock-ish - Intuitive
Recommended:
[ 1.19.3 ]
Legacy version for Minecraft 1.8 available.
At the bottom of the page, scroll down!
The preview images on this page may be oudated!
Read the update logs to see what's new!
v1.5
Consistent - Bedrock-ish - Intuitive
Recommended:
[ 1.19.3 ]
Legacy version for Minecraft 1.8 available.
At the bottom of the page, scroll down!
The preview images on this page may be oudated!
Read the update logs to see what's new!
Now hosted on GitHub!
That means you can get direct access to the files of the resource pack,
collaborate, send issues, and easy access to older versions.
And for me is easier to distribute changes and updates.
Check the repository!
That means you can get direct access to the files of the resource pack,
collaborate, send issues, and easy access to older versions.
And for me is easier to distribute changes and updates.
Check the repository!
Give a fresh look to Minecraft!
InventorySense UI tries to make the inventory slots more intuitive and consistent with other container textures, like chests, crafting tables, furnaces, etc.
Also, this texture pack will try to imitate the Minecraft: Bedrock Edition style, changing ALL the buttons to a more plain texture, and a green hover color, but always keeping up the classic vanilla style to make it much more "familar" to Java Edition.
Philosophy
TL;DR changes made to the UI.
Every container texture must be consistent among themselves. Because of this, every slot will have a unique "style" that represents "where is" the item in some kind.
- Hotbar
First, a small touch to the hotbar slot: now they have numbers...
This will be useful for those who change the hotbar with the keyboard.
And because of that, all the inventory slots who belongs to the hotbar will have the same style.
Every transparent slot belongs to the rest of your inventory.
The black slots belongs to the armor.
And the shield slot will have the same style as the hotbar in first person.
- Block containers
Also, every slot who belongs to a block, it will have a different representative texture:
In crafting containers, the slot of the manufactured item always will be the larger one:
And a little detail to the hopper: there's an arrow. It indicates the order of the items that the hopper will manipulate:
- Text input
Every text input must be black, and if it is for search, it will have a magnifying glass next to it:
- Buttons
All the buttons (almost) have the same style of Minecraft: Bedrock Edition. Grey, and green at hover. You will know when something is a button.
The colors was picked directly from Bedrock Edition, but the grey was darkened a little, to be able to see the text in Java Edition.
- Recipe book (+1.12)
And looking for the recipe book, it has a new cleaner UI, the search zone is much more defined, and a green color, matching the book color:
- Villager interface
There's a new interface to the new villagers. With a chat bubble meaning that they are talking, and some details to the experience bar.
- Unsatisfying pixel details
My curse is that I'm too perfectionist, and I discover some issues with a few misaligned slots...
So... I fixed it...
- Aim cross
The aim cross now it's a little smaller, and without the pixel of the center:
- Hotbar
First, a small touch to the hotbar slot: now they have numbers...
This will be useful for those who change the hotbar with the keyboard.
And because of that, all the inventory slots who belongs to the hotbar will have the same style.
Every transparent slot belongs to the rest of your inventory.
The black slots belongs to the armor.
And the shield slot will have the same style as the hotbar in first person.
- Block containers
Also, every slot who belongs to a block, it will have a different representative texture:
In crafting containers, the slot of the manufactured item always will be the larger one:
And a little detail to the hopper: there's an arrow. It indicates the order of the items that the hopper will manipulate:
- Text input
Every text input must be black, and if it is for search, it will have a magnifying glass next to it:
- Buttons
All the buttons (almost) have the same style of Minecraft: Bedrock Edition. Grey, and green at hover. You will know when something is a button.
The colors was picked directly from Bedrock Edition, but the grey was darkened a little, to be able to see the text in Java Edition.
- Recipe book (+1.12)
And looking for the recipe book, it has a new cleaner UI, the search zone is much more defined, and a green color, matching the book color:
- Villager interface
There's a new interface to the new villagers. With a chat bubble meaning that they are talking, and some details to the experience bar.
- Unsatisfying pixel details
My curse is that I'm too perfectionist, and I discover some issues with a few misaligned slots...
So... I fixed it...
- Aim cross
The aim cross now it's a little smaller, and without the pixel of the center:
Installation
Open the downloaded .zip file and drag and drop the "InventorySense-X.X" folder (where X.X means the version number, for example 1.5) inside your "resourcepacks" folder.
Some optional features requires OptiFine!
Download it here: https://optifine.net/downloads
InventorySense Legacy (for Minecraft 1.8)
License
You can SHARE and ADAPT this texture pack...
As long as you give CREDIT and USE THE SAME LICENSE.
[ Click for more info ]
InventorySense UI - A new look to your inventory Screenshots
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Have you a channel youtube and want to bring your Video to quality visitors?
Do you want your video to appear on our website?
Do you want to become partner with us?
Just 3 steps to become our partner:
Step 1: Make video review for mods, addons, plugins, ... which you like
Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link via message to http://fb.com/9lifehack or leave a comment in the post. We will add your video in the our post, it will help you have more view.
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