Less Repetitive Fire Textures
This texture pack aims to make the fire animation less repetitive, which, by default, is looped pretty badly and doesn't have a lot of frames. I made this by making a 30 second, 15 fps, 16x16 gif recording of the old, procedural fire animation from Beta 1.7.3 and turning it into a texture sheet. As the animation was non-deterministic I had to manually edit the texture sheet and smoothen out the loop so it looks seamless.
This also affects soul fire.
This also affects soul fire.
Less Repetitive Fire Textures Screenshots
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