Litematica

Litematica is a new schematic mod written from scratch, and is targeting light (client-side) mod loaders like LiteLoader on 1.12.x and Rift on 1.13.x.

The default hotkey to open the in-game config GUI is M + C.

NOTE: Litematica also requires the MaLiLib library mod: https://minecraft.curseforge.com/projects/malilib

NOTE: If you have Optifine installed, then there are some options that you most likely will need to disable in Optifine, or otherwise it will break the schematic rendering:

  • Render Regions needs to be disabled
  • Shaders need to be set to OFF, or alternatively disable VBOs in the vanilla Video settings, and disable both the 'schematicOverlayModelOutline' and 'schematicOverlayModelSides' options in the Visuals category
  • Fast Render might also need to disabled if there are still some weird HUD/GUI rendering issues

The mod is still under development, and many of the planned "extra" features (for example some of the "tool modes") haven't yet been implemented fully or at all.

 

Currently it's otherwise on feature parity with (and in my opinion in many ways ahead of) Schematica, except it doesn't have the "full/automatic" printer mode yet.

 

f you have questions or need help with something, the best/fastest way to get answers is currently the #masa-mods-feedback channel on the SciCraft Discord server.

 

A quick howto to some of the basics of the mod is here: https://pastebin.com/qVWXiy9h (outdated as of the June builds!)

 

Quick howto to loading schematics:

  • First of all, the 1.13.2 version of Litematica can't currently (in the first uploaded build, 20181212) load old non-Litematica schematics (due to the block ID related changes in 1.13). I will try to add conversion support for old schematics, but it probably will never work 100% correctly
  • The best way to use old schematics, is to create a new temporary, empty world in 1.12, and then use MCEdit-Unified to place the old schematic there, then load that world in 1.13.2 allowing Minecraft to convert the blocks in the world, and then make a new schematic from that world using Litematica.
  • After you have a Litematica schematic ("litematic"), place it inside the schematics/ directory inside the .minecraft directory of your instance
  • Then open the main menu (M by default), go to Load schematics to memory, and select your schematic using the browser
  • Make sure the Create placement option is enabled (to skip an extra step of going to the loaded schematics list and creating a placement from there), and click Load to memory
  • Now you can go to Show schematic placements, and click Configure for the placement, and input/adjust the coordinates
  • You can also use the "tool item" (by default a stick, change it in the Generic configs) or hotkeys to nudge around the placement. Using the tool, it works by being in the Schematic Placement mode (Ctrl + scroll to change the mode), and then Left Alt + scrolling while looking in the direction you want to nudge the placement. Using the hotkeys it's the same idea, except that you don't need to hold the "tool item" in hand.

M + C opens the in-game config GUI. On the Render Layers tab you can switch to for example the Single Layer, or All Below, or Layer Range etc. rendering modes. Also check the available hotkeys for various things on the Hotkeys tab, they have a short comment explaining them when you hover over the name.

 

Rift 1.13.2 installation:

 

- Make sure you have Java 8 installed (Java 9 or newer won't work with Rift)

 

Option 1 - To install Rift 1.13.2 to the vanilla launcher:

  • First download the Rift installer from here: https://www.jitpack.io/com/github/Chocohead/Rift/ jitpack-aeee80c1fb-1/Rift-jitpack-aeee80c1fb-1.jar
  • Close the Minecraft launcher if you have it running
  • Double click the Rift jar it to run it
  • If it installed successfully, then open the equivalent of the file C:\Users\masa\AppData\Roaming\.minecraft\versions\1.13.2-rift-1.0.4-SNAPSHOT\1.13.2-rift-1.0.4-SNAPSHOT.json ( depending on your OS and user name etc.) in a text editor
  • Inside the libraries array, on the com.github.Chocohead:Rift line, replace the SNAPSHOT string with aeee80c1fb-1
  • Save the file
  • Done.
  • The game should now launch with Rift installed when you launch it using the 1.13.2-rift-1.0.4-SNAPSHOT profile in the vanilla launcher.
  • Image of how the json file should look like after the edit:

 

Option 2 - Use the MultiMC launcher (I personally recommend this!):

  • Get MultiMC from https://multimc.org
  • Download this zip: https://cdn.discordapp.com/attachments/453662800460644354/583233078541942785/mmc_rift_1.13.2_jitpack_aeee80c1fb-1.zip
  • In MultiMC, click Add Instance from the top
  • Select Import from zip on the left, and select that zip from above, and Rift will get installed to that instance. Give the instance a name on the top, and click OK to finish.
  • If you need further help with MultiMC, I have a video here: https://www.youtube.com/watch?v=HzR9oRld08A

Download

File Name Status Version Downloads Date
litematica-rift-1.13.2-0.0.0-dev.20190611.200317.jar beta 1.13.2 1,659 11/06/2019
Litematica 1.19.1 Updating 1.19.1 Updating Updating
Litematica 1.19 Updating 1.19 Updating Updating
Litematica 1.18 Updating 1.18 Updating Updating
Litematica 1.17.1 Updating 1.17.1 Updating Updating
Litematica 1.17 Updating 1.17 Updating Updating
Litematica 1.16.5 Updating 1.16.5 Updating Updating
Litematica Forge Updating Forge Updating Updating
Litematica Fabric Updating Fabric Updating Updating
Litematica
Litematica

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