Kerbal Planetary Base Systems

Have you ever said "I don't want to live on this planet anymore"? Now you can! We at Kerman & Kerman Orbit and Surface Structures are proud to present you the all new product line for Kerbals who want nothing more than to live on another planet!

 

 

This mod adds several new parts that are designed to be used in a planetery base for the Kerbals. This includes Habitats, Greenhouse, Laboratory, a Cupola derivative, Command-Center and others. It is designed to fit with the other stock parts and feel als "Kerbal" as possible. 

 

 

Please use the Forum Thread for questions or to report any bugs!

 

Installation Instructions:

Since many have trouble installing this mod, here is a short description of the important steps and pitfalls:

 

Steps to install

  1. Download the this mod (the file is named: Kerbal_Planetary_Base_Systems-X.X.X.zip)
  2. Unzip the folder
  3. In this folder (Kerbal_Planetary_Base_Systems-X.X.X) you find a folder named "GameData
  4. Copy the content of this GameData folder (namely the folder CommunityCategoryKit, CommunityResourcePack and PlanetaryBaseInc) into the GameData folder from your Kerbal Space Program installation. You can easily indentify you KSP installation directory, it contains the executable (e.g. KSP.exe for Windows).
  5. If you already have these folders in your GameData diretory, remove them folder first. Do not overwrite, this can cause errors and duplicate or bugged parts.
  6. Done!

Important!: 

The folder structure should never look like this:

Kerbal Space Program/GameData/GameData/PlanetaryBaseInc or

Kerbal Space Program/GameData/PlanetaryBaseInc/PlanetaryBaseInc

Kerbal Space Program/PlanetaryBaseInc/

it MUST always be:

Kerbal Space Program/GameData/PlanetaryBaseInc

 

To be sure you have the right folder structure (it is strictly needed for this mod to work) compare yours with this:

Galleries

 Videos

BYYOtk5.pngqF7rHzB.pngDHSXSEo.png

 

Supported Mods

You need ModuleManager to use the supported mods!

 Life Support

Gameplay

Propulsion

 

Languages

Español by Rafael acevedo and fitiales

Русский by Dr. Jet

JyqfJ1P.png 中国语文 by vosskftw and q654517651

 Deutsch by Nils277 and DasSkelett

 Italiano by Simog

Looking for help:

If anyone is interested to translate KPBS into Japanese M93S44Z.png French , Italian (in process)  or Brazilian Portuguese  , please let me know! :) 

You can find all the texts that need translation here: KPBS Texts. (5916 Words)

 Important: Please contact me before you start with the translation. It already happend more than once that multiple persons worked on a translation for the same texts and therefore their efforts were in vain.

 Changelog

1.3.11

  • General:
    • Updated CRP
  • Mod Support:
    • Adjusted habitation EC usage for USI-LS
  • Bug Fixes:
    • Fixed conversion of the greenhouse and the converter
    • Adjusted resource amount for Modular Fueltanks
    • Fixed contracts for Greenhouses and ISRU (ISRU needs further testing)
    • Removed Crew Capacity from the garage decoupler and the K&K Recycler for USI-LS

1.3.10

  • General:
    • Updated CCK
  • Enchancements:
    • Added Attachment Nodes to the Garage Structure
  • Mod Support:
    • Updated support for Kerbalism (with two profiles Classic and Default)
    • Adjusted waste usage and production for TAC LS for better compatibility
  • Bug Fixes:
    • Fixed Texture of the Garage Adapter

1.3.8/1.3.9

  • Update for KSP 1.2.2
    • Recompiled plugin dll
  • General:
    • Updated CRP version
  • Enhancements
    • Various comfort changes to the tweakables of some PartModules
    • You can now set whether all parts are shown in one Function Filter category in the difficulty settings
    • Updated KSPedia entries for the settings
  • Mod Support:
    • The conversion speed of the Converter for TAC-LS are now tweakable
    • Adjusted the filter for the Central Hub for TAC-LS (they were forgotten)
    • Reverted Greenhouse back to use the original resources Waste and Water instead of WasteWater
    • Reduced amount of hydrogen in EVEs atmosphere. (The amount before would have disastreous effects
      in reality)
  • Bug Fixes:
    • Fixed NREs for Converter and Greenhouse
    • Reduced fertilizer amount of Greenhouses for TAC-LS (they had way more than the dedicaded container)
    • The KIS Ground Plate is now available again in the VAB/SPH in the Structural Category and the KIS Item
      Category

1.3.7

  • General:
    • Updated CCK
  • Mod Support:
    • Update for category changes in KIS
  • Bug Fixes:
    • The fertilizer container now have fertilizer again
    • Adjusted the resource ratios for TAC-LS (again) because of balancing oversight

1.3.6

  • General:
    • Updated CCK
    • KPBS now ships CRP
  • Enhancements
    • All parts now have the same manufacturer
    • Removed some unused code from the plugin
  • New Parts:
    • Added decoupler for the Garage Parts
  • Mod Support:
    • Rebalanced TAC Converters
    • Algae farm does not produce CO2 anymore
    • Replaced Organics with Fertilizer for TAC-LS (e.g. compatibility with Pathfinder)
    • Fuel Cell does not use Hydrogen anymore when TAC-LS is installed
    • Moved KIS-Containers to its category in CCK
    • Parts for DeepFreeze are now shown in the Life-Support tab
  • Bug Fixes:
    • Fixed models for the Garage cover
    • The Greenhouse is listed again in the separate function filter category

1.3.5

  • Mod Support:
    • Updated support for the Surface Experiment Pack
  • Bug Fixes:
    • Fixed two mirrored textures for the small fuel tank and the recycler for USI-LS
    • Fixed ModuleManager patch for KIS items

1.3.4

  • General:
    • Updated CCK
  • New Parts:
    • Added smaller version of the fuel tank
  • Mod Support:
    • Updated support for USI-LS
    • Added two dedicaded recycler for USI-LS
    • Added ability for kerbals to carry the small container on their back (KIS)

1.3.3

  • Update for KSP 1.2.1
    • Recompiled plugin dll
  • Bug Fixes:
    • Renamed multiple stack nodes to avoid redundant names
    • Fixed ablator for heat shield
    • Placed the attachment point for the legs on the garage struct to the right position
    • Slightly adjusted colliders of garage and legs to avoid the leg being stowed
    • Enhanced general stowed detection of the garage parts
    • Removed flickering from the edges of the garage parts
    • Docking ports can now again connect to stock docking ports of size1

1.3.2

  • General:
    • Added missing license for Community Category Kit
  • Cleanup:
    • Removed all the deprecated parts. They are now available here: Download
  • Mod Support:
    • Updated support for Kerbalism (converter now have reliability)
  • Bug Fixes:
    • Fixed invalid entry for field researchTime for cental-hub
    • Removed artifacts in Portraits in the Central Hub and the Science Lab
    • Fixed malfunction and resulting NREs of Module for JSIATP support
    • Reduced too high resource ration of the Greenhouse Container for TAC-LS (now 10 times less)
    • Cargo Attachment-Point in the "K&K Garage with Side-Door" now points into to right direction
    • Removed unnecessary Module for CLS from the big Oxygen container
    • The greenhouse is now only in the life support tab when an LS mod is installed

1.3.1

  • Enhancements:
    • The Laboratory in the Central Hub now works with 40% speed not less than 1% of the stock Lab.
    • The filter for the mod-category is now also available when the function filter is enabled
    • Updated KSPEdia entries for the Configuration
  • Mod Support:
    • Enhanced JSIATP support for the CRY-5000 for DeepFreeze
  • Bug Fixes:
    • Added missing Keepfit configs to parts (Freezer and Garage adapter). This time for real.
    • Fixed weird artifact for the JSIATP support for the Habitat MK1
    • Fixed flickering windows from the parts in VAB/SPH when JSIATP is active

1.3.0

  • Changes:
    • Removed setting for visibility of life support filter, it is now always visible when an LS mod is installed
  • Mod Support:
    • Updated converters for TAC-LS
    • Added compatibility with CCK (Community Category Kit)
    • Enhanced support for JSIAdvTransparendPods (a lot)
    • Added missing Keepfit configs to parts (thanks to @Kerbas_ad_astra)
  • Bug Fixes:
    • Added tweakables for staging on the wheels and the docking ports
    • The Heatshild is much more durable now (it can withstand a reentry to kerbin)
    • Fixed support for Modular Fueltanks
    • Fixed tag field for the Water Purifier and the Carbon Extractor
    • Readded missing tags for the parts (most seem to have gone missing)
    • Fixed config of the scanner
    • Fixed Entertainmend module for Kerbalism being added even when Kerbalism is not installed

1.1.6

  • Enhancements:
    • Renamed "Life Support" filter to "KPBS Life Support" to prevent collisions with other LS mods
    • Addded instruction into the readme on how to remove the deprecated parts completely
  • General:
    • Moved deprecated wheel into the legacy folder
  • Bug Fixes:
    • The life support parts are shown in the right filter again
    • Removed the deprecated parts from all filters where possible

1.1.5

  • Update for KSP 1.2
    • Recompiled plugin dll
    • Moved some parts to the new categories
    • Added internal antennas to the command and control parts
    • Updated custom filter for the new categories
    • Added Experience Management to Science Lab and Central Hub
    • Added Kerbnet Access to Science Lab, Central Hub and Automatic Control Units (MAL and HAL)
    • Added probe control points to Control, Central Hub and HAL.
  • Enchancements:
    • The windows of the cupola is a bit more clear now
    • The KSPEdia entries now use stock backgrounds again
    • Added four new entries for KSPEdia
    • New icons for the categories in the mods custom filter
    • Cleaned up and documented source code a bit more
    • Removed all usages of Linq from the plugin to enhance performance
  • Mod Support:
    • Added hydrogen container for TAC-LS support
    • Rebalanced Storage for Life Support Resources (TAC-LS)
  • Bug Fixes:
    • The Greenhouse container now produces the right amount of food (TAC-LS)
    • The set resource rates for the converters and the greenhouse are now saved
    • The K&K Airfilter Container does work again (thanks to Dr. Jet)
    • Various fixes for CLS passability (thanks to YaarPodshipnik)
    • Fixed typo in the description of the airfilter

1.1.4

  • Bug Fixes:
    • Stored Experiments can now be taken from the Central Hub
    • The adapter to Size3 for the Garages and the Cover now work correctly
    • The K&K Science Container now has a reasonable price
    • Removed clippping of props when RPM is installed
    • The Airfilter now has the right amounts of Oxygen for Kerbalism

1.1.3

  • Enchancements:
    • Added Core-Head mechanism to the ISRU (thanks to sargon14)
  • Bug Fixes:
    • Fixed broken right-click menu for the Central Hub

1.1.2

  • Update to 1.1.3:
    • Recompiled plugin dll
  • Enhancements:
    • The Cupola, Central Hub and the ScienceLab now also satisfy station contracts (only applies to new contract)
    • Improved plugin performance (removed all 'foreach'loops)
    • Increased steering performance of the wheels
  • Mod Support:
    • Rebalanced the support for USI-LS (thanks to ibanix, DStaal and tsaven)
  • Bug Fixes:
    • The IVA of the cupola now works correctly when RPM is installed
    • The container for the Surface Experiment Pack now works as a central station
    • The Science-Lab in the Central Station now works properly
    • The Craft now does not accidentally disassemble when the flexible KAS tube is linked

1.1.1

  • Bug Fixes:
    • Adjusted attachment points for the legs on the garage to avoid blocking.
  • 1.1.0
  • New Parts:
    • Added Big Rocket Fuel Tank for the base profile
  • Enhancements:
    • Rescaled the garages to fit most of the rovers (MaleMute, Buffalo, PackRat)
    • Added Airlock to the Garage Adapter to enter the garages directly
    • The sides of the garages can now be opened separately
    • Enhanced support of KPBS ISRU to fulfil contratcts (thanks to ShotgunNinja)
  • ModSupport:
    • Added Container to support the Surface Experiment Package
    • Updated support for RealFuels (thanks to Raptor831)
  •  

1.0.12

  • Bug Fixes:
    • Readded the missing plugin dll.

1.0.11

  • Mod Support:
    • Updated resource definitions for Kerbalism
    • Partially updated support for JSIAdvTransparendPods
  • Bug Fixes:
    • Corrected some CLS definitions
    • The deprecated gangways are now invisible in the techtree (again)
    • Parts can now be attached to the surface of the ISRU
    • Workaround for Assedloader bug for multiple KSPedia sites

1.0.10

  • Update to 1.1.2:
    • Recompiled plugin dll.
  • Enhancements:
    • Added the first KSPedia entries (still more to come).
    • The Attachable Landing Gear is much more robust and better handable now.
    • Some rebalancing of the TechTree.
  • Mod Support:
    • Added support for ScanSAT (Thanks to Dr. Jet).
    • Cry-5000 was updated to support latest JSIAdvTransparendPods features (Thanks to JPLRepo).
  • Bug Fixes:
    • Fixed lights going off on expandable parts when loading (again). (Thanks to Svizel).
    • Fixed visual appearance of the drills.
    • Excess Fertilizer is not dumped anymore, this closes a hole in the lifecycle for USI-LS (Thanks to Svizel).
    • Added missing "Transfer Crew" option on deployable parts.
    • The deploy animation of the underside landing leg now works properly again.
    • The syspension of the attachable landing leg now works again.

1.0.9

  • Mod Support:
    • Added support for Kerbalism
    • Updated support for DeepFreeze (Thanks to JPLRepo for the update)
  • Bug Fixes:
    • Rewritten IVA logic for the expandable parts. This should prevent kerbals from dissapearing and game crashes when loading a vessel.
    • Fixed support for the RPM Transparent Pod feature.

v1.0.8

  • Update to 1.1
    • Updated Landing Legs and Wheels
    • Better support for the new Cutaway feature
    • Added TAGS for searching
    • Recompiled plugin dll
  • Enhancements:
    • The deployable parts can now also be deployed in the VAB/SPH
    • Adjusted data storage of the Science Laboratory
  • Mod Support:
    • Updated support for RPM (new transparent pod feature). Thanks to JPLRepo.
  • Bug Fix:
    • The IVA of the Corridor Airlock is now rotated correctly
    • The visual glitch for the Bi-Cupler when obscured by a transparent part in the editor does not appear in 1.1 anymore.

v1.0.6

  • Bug Fixes:
    • The support for Snacks! and IFI Life-Support now works properly (Greenhouse produces LifeSupport/Snacks now)

v1.0.5

  • General Changes:
    • The Airfilter and the Water-Drill for TAC/USI-LS now use the stock harvester module
    • Removed settings config for USI-LS to prevent confusion
    • Additional resources are only added when a mod needing this resource is installed
    • Small tweak on the new Flag
  • Bug Fixes:
    • Fixed error when loading the editor icons

v1.0.4

  • Enhancements:
    • Removed duplicate flag and added a new one.
    • The Airlock-End and the End-Cap now have mounts for landing legs
  • Bug-Fixes:
    • The windows of the deployable parts stay lit when returning to a vessel
    • The deprecated/unavailable parts are not shown in the techtree anymore
    • The big water container now have water (thanks to cdp1337)

v1.0.3

  • Enhancements:
    • Reduced number of Manufaturers to two to remove unnecessary clutter
  • Mod Support:
    • Added support for Tweak-Scale for the corridor parts
    • Enabled water containers for USI-LS
  • Bug Fixes:
    • Fixed a shift of focus when another vessel comes in physics range and it has a deployed part
    • The Algae Farm now produces the right abounts of CO2 and Organics for TAC-LS
    • Added Exception Checks for the Editor Categories. Other mods should be visible again when an error happens.

v1.0.2

  • Bug Fix:
    • Updated Version File

v1.0.1

  • Bug Fix:
    • The flexible KAS tube is now textured again

v1.0.0

  • New Parts:
    • Added Central Hub
    • Added Garage Parts (5x)
    • Added Inline-drill
    • Added landing-gear for the underside of parts
    • Added container version of the science-jr.
  • Mod Support:
    • Updated Mod-Support for DeepFreeze
    • Updated Mod-Support for USI-LS
    • Rebalanced TAC-LS (permanent bases on some planets are now possible)
    • Added Drill for Water for TAC-LS and USI-LS
  • Enhancements:
    • Changed the structure of the mod folder to easier remove unwanted parts
    • Added support for symmetrical attachment for the bi/triple couplers
    • All parts that decouple now also have a sound and particles when they decouple
  • Bug Fixes:
    • Removed Surface Attach abilit of landing gear to avoid missing decouple bug
    • Wheels on the new landing gear now rotate to the right direction when driving
    • Deployable Parts are now always deployed when they appear in a rescue mission
    • Contracts are now updated for crew capacity when a part is deployed

v0.2.10

  • Bug-Fixes:
    • Fixed Plugin and Collider issues from the modular corridors

v0.2.9

  • General:
    • Recompiled for KSP 1.0.5
    • Updated Contract-Configs for the new system
  • ​New Parts:
    • Added End-Cap with one storage slot
  • Mod Support:
    • Moved the science category of the KIS-container to be available AFTER the storage-modules
    • Added big version of the KIS container
    • Added support for Keepfit
    • Added support for KabinKraziness
  • Enhancements:
    • Replaced corridors with modular versions
    • Replaced the old landing-gear for better ground clearance and modularity
    • All sides of the base-profile crossway are now modular
    • Resized triple-adapter to fit the new landing gear
  • Bug Fixes:
    • Rescaled and moved the airlocks and ladders to avoid sliding and bouncing

v0.2.8

  • Mod Support (Tweaks)
    • Removed HUD for RPM from Cupola, it did not fit
    • Rebalanced weight and lenght of the flexible corridor
  • Enhancements:
    • The Airlocks on the parts now look similar
    • Texture and UV tweaks for a more unified look
    • The Corridor airlock now has a stack node on the opposite site too
    • Rebalanced max. impact-speed for the parts
  • Bug Fixes:
    • Moved Throttle in Cupola to avoid clipping
    • Fixed Errors in *.cfg files preventing life-support recyclers to work
    • Fixed several typos in the descriptions

v0.2.7b

  • Bug Fixes:
    • Added missing CLS support for the airlocks
    • Fixed wrong CLS definition for the flexible corridor (KAS)
    • Fixed wrong KIS-Item definition for the flexible corridor
  • v0.2.7
  • New Parts:
    • Added Fuel-Cell container
    • Added Base Profile End-Airlock (with KIS storage)
    • Added Base Profile Side-Airlock (with KIS storage)
    • Added Size3 Tri-Coupler
  • Enhancements:
    • The KPBS parts now also satisfy the contracts for bases (thanks to Fraz86), needs ModuleManager
    • Optimized memory-usage of some parts
    • Removed unimportant debug-outputs from the plugin
    • Restricted passability for CLS to the main nodes on the modules (thanks to Fraz86)
  • New Functionality:
    • Added science experiment for the greenhouse
    • Added the habitats and the greenhouse as possible part request for bases (needs ModuleManager)
  • Mod Support:
    • Added bigger KIS baseplate
    • Added support for Remote Tech
    • Removed RPM Monitor as TV from the habitats (it will be replaced by a better model later)
    • Added support for FilterExtentions (will be available when FilterExtentions is updated)
    • Adapted LS parts to better fit with (SETI)CTT
  • Bug Fixes:
    • Fixed wrong techtree definitions of some parts for CTT which prevented them from appearing in the techtree
    • Adjusted the colliders of the Service-Bay it should be a bit easier to attach now
    • Outsourced configs for CLS on the Life-Support parts, this should prevent clutter in the log
    • The Habitat MK2 and the 2-Eng Corridor Adapter are now passable in CLS again
    • Adjusted placement of ladder on Planetary Control. This should reduce jumping when going on EVA

v0.2.6

  • New Parts:
    • Added corridor with mounts for landing-legs
  • Mod Support:
    • Added flexible tube for KAS
  • Enhancements:
    • Transparent windows for RPM are now off by default to increase performance
  • Bug-Fixes:
    • Fixed lighting of the Habitat MK2
    • The Corridor Airlock is now passable for CLS
  • v0.2.5
    • New IVA:
      • Added the IVA for the Laboratory
    • Enhancements:
      • Moved the parts in the techtree to more reasonable nodes
      • Renamed the gangway parts to corridor
    • Mod Support:
      • Added support for DeepFreeze (Cryopods and Container). Thanks to JPLRepo and MerlinsMaster for them!
      • Added support for Community-Tech-Tree
      • Updated support for RPM to be compatible with switchable window transparency
    • Bug-Fixes:
      • The small inline modular storage is now also labeled as "inline"
      • Fixed emissive lights for the deployable modules
      • Fixed the inverted wheel direction
      • The greenhouse is now visible in the Mod filter again
      • Added missing the CoM offsets for the last containers

v0.2.4

  • Bug-Fixes:
    • Added missing source-files
    • Removed crew-capacity from the crossSection

0.2.3

  • New Parts:
    • Added 4X Modular Storage for the Size2 profile
    • Added 8X Modular Storage for the Size2 profile
    • Added Crosssection for the base profile. It also has a vertical attachment point
  • Enhancements:
    • Optimized some Collision-Meshes to be more stable and faster
    • Expandable modules now have an Airlock on the side and on the top
    • Adjusted center of mass for the containers
    • Adjusted steering of the combined landing legs
    • Changed status-text of the greenhouse when no crew is in that part
    • Moved support for CLS into separate file to prevent log spam of missing modules
    • The greenhouse can now be found in the Life-Support section when a LS system is installed
  • Mod Support:
    • Added support for Raster-Prop-Mointor (with transparent windows)
    • Added support for RealFuels, Modular Fuel Tanks and Stockalike Realfuels
  • Bug-Fixes:
    • Tweaked thermal properties of the docking-ports to counteract the overheating bug
    • Partially reverted rotation of Landing-Leg and Landing-Gear to reenable symmetry. (this whill break the landing legs and wheels from the previous updates again so prepare accordingly. This will be the last time)
    • Base Bi-Cupler now has the right bulkhead profile set
    • Set the waste capacity of the greenhouse to the right value
    • The Greenhouse now still produces food for TAC-LS when oxygen is full
    • Kerbal can now also walk on parts while these parts are animated
    • Potentially fixed clipping bug when deploying the modules

v0.2.2  

  • New IVA:
    • Added the IVA for the Command Module
  • Enhancements:
    • Rebalanced the Capacities of some of the LS Container (mainly TAC)
    • Reoriented the Landing-Leg and the Landing-Gear, is shoud be way easer now to attach them (be advised that they will be rotated inwards in current crafts so take precautions)
  • Bug fixes:
    • Tweaked thermal properties of the adapters, hopefully counteracting the overheating bug
    • Fixed the model definition of the KIS container, it is available again
    • Fixed wrong definition for resources for TAC in the Habitats and the Greenhouse

v0.2.1

  • Bug fixes:
    • Fixed Error in pluging dll causing the Filters be not work correctly

v0.2.0

  • New Parts:
    • Added Landing-Leg/Wheel combination part
    • Added Storage Module for 4 Containers
  • Added support for the following Life-Support mods: (This might break the Greenhouse as it is used now)
    1. TAC-LS
    2. USI-LS
    3. Ioncross Crew Support
    4. Snacks!
    5. ECLSS
    6. IFI Life Support
  • Enhancements:
    • Added config file to enable/disable filter in the VAB/SPH (as prep. for FilterExtension compatibility)
    • Changed capacity of the KIS container to be more realistic.
    • Life Support mods can have their on function filter
    • Added option to see all parts in one function filter (disabled by default)
  • Bug fixes:
    • Fixed Landing Leg having wrong suspension name (it spammed the log)
    • Corrected typo in Airlock IVA texture

v0.1.5

  • New Parts:
    • Added a smaller variant for the modular storage
    • Added a KIS Container for the storage.
  • New Interiors:
    • Added interior for the Habitat MK1
    • Added interior for the Gangway-Airlock
  • Bug fixes:
    • The deployable parts now also support storeage of the KIS inventory
    • The Landing Control "MAL" Part is not attached upside down anymore
    • The Cupola is now set as passable for CLS

v0.1.4

  • New Parts:
    • Added the Planetary ISRU
    • Added the "Bigfoot" Landing Legs
    • Added Base to MK2 adapter
    • Added Base to Size1 adapter
    • Added Xenon Container
    • Added Stack-Separator for the Base-Profile
    • Added Bi-Cupler for two Bases to Size2
    • Added Heat-Shield with the Base Profile
  • Enhancements:
    • Scaled down the chairs in the IVA of Habitat MK2 so one can see the Kerbals face
    • Changed crew capaity of Habitat MK1 from 2 to 3
    • The Base parts can now also be found in a new profile category and in two new Manufaturer categories
    • Added new main filter for this mod with functions as subcategory
  • Bug fixes:
    • Habitat MK1 is now in the right science category
    • Several Typos and errors in the descriptions removed. Thanks to Wolf Baginski for pointing them out!
    • Scaled and mirrored some flags on the parts to be correct.

v0.1.3

  • Corrected license in the readme file to CC-BY-NC

v0.1.2

  • New Parts:
    • Added the Habitat Module MK1 for two Kerbals
    • Added the MAL top mounted control unit
  • New IVAs:
    • Added the IVA for the Cupola
  • Enhancements:        
    • The doors are scaled up and repositioned.
    • Added Stack-Nodes on top and bottom of the parts
    • The windows now have a structural segment where they bend (no potential (theoretical) structural weakness)
    • The deployable module now all mention the number of kerbals they can hold
    • The current IVAs now have better lighing
    • Some Texure tweaks in the Habitat MK2
    • Added flags to some of the modules
  • Mod Support:
    • All the parts now support CLS
  • Bug fixes:
    • The gangway-airlock and the habitat mk2 can now store experiments and the habitat mk2 now allows crew reports
    • Repositioned the center of mass of some modules, it was slightly offset
    • Corrected some typos in the descriptions
  • Additional:
    • Added two flags
    • Added K&K as agency for contracts

v0.1.1

  • Hotfix for the wrong filepaths. The models are now available in SPH and VAB.

 v0.1.0

  • Initial Release.

The source code is available in GitHub

 

Additional Licenses

JPLRepo and MerlinsMaster for the Deepfreeze parts. License: CC-BY-NC-SA
RoverDude for the Community Category Pack and Community Category Kit. License: CC-BY-NC-SA

Download

File Name Status Version Downloads Date
Planetary Base Systems v1.6.9 R 1.7.1 +1 41,867 25/04/2019
Planetary Base Systems v1.6.8 R 1.6.1 +9 17,351 22/02/2019
Planetary Base Systems v1.6.5 R 1.4.5 +5 14,684 24/09/2018
Planetary Base Systems v1.6.4 R 1.4.4 +4 36,873 01/06/2018
Planetary Base Systems v1.6.3 R 1.4.3 +3 25,824 10/04/2018
Planetary Base Systems v1.6.2 R 1.4.2 +2 11,042 28/03/2018
Planetary Base Systems v1.6.1 R 1.4.1 +1 7,819 20/03/2018
Planetary Base Systems v1.5.10 R 1.4.0 12,616 08/03/2018
Planetary Base Systems v1.5.9 R 1.3.1 62,190 24/01/2018
Planetary Base Systems v1.5.5 R 1.3 4,132 06/10/2017
Planetary Base Systems v1.4.2 R 1.2.2 +2 35,561 04/03/2017
Kerbal Planetary Base Systems 1.7.5 Updating 1.7.5 Updating Updating
Kerbal Planetary Base Systems 1.7.4 Updating 1.7.4 Updating Updating
Kerbal Planetary Base Systems 1.7.3 Updating 1.7.3 Updating Updating
Kerbal Planetary Base Systems 1.7.2 Updating 1.7.2 Updating Updating
Kerbal Planetary Base Systems 1.7.1 Updating 1.7.1 Updating Updating
Kerbal Planetary Base Systems 1.7 Updating 1.7 Updating Updating
Kerbal Planetary Base Systems 1.6.1 Updating 1.6.1 Updating Updating
Kerbal Planetary Base Systems 1.6.0 Updating 1.6.0 Updating Updating
Kerbal Planetary Base Systems 1.5.1 Updating 1.5.1 Updating Updating
Kerbal Planetary Base Systems 1.5 Updating 1.5 Updating Updating
Kerbal Planetary Base Systems
Kerbal Planetary Base Systems

Dear youtuber!
Have you a channel youtube and want to bring your Video to quality visitors?
Do you want your video to appear on our website?
Do you want to become partner with us?
Just 3 steps to become our partner:
Step 1: Make video review for mods, addons, plugins, ... which you like
Step 2: Upload this video to youtube and our link to your video description
Step 3: Send the youtube video link via message to http://fb.com/9lifehack or leave a comment in the post. We will add your video in the our post, it will help you have more view.
JOIN to get more youtube view with us!!!!

Related Posts

Smarty Productivity Happiness

9LifeHack.com - make things smart